04-17-2012, 04:56 PM
Loki Wrote:Whilst this may be a cosmetic solution to some balance issues in the existing PvP I do not believe it tackles the core problems we have which are a lack of complexity, a lack of reward to PvP and a serious lack of variety. We've lost a lot of players and frankly it is because seeing only the same few spells used and a lot of random weapon hitting is not that attractive. You are trying to satisfy a couple of aims:
1) Faster PvP.
2) Less random hitting.
I am also trying to satisfy these, but I also want to do the following:
3) Better variety in PvP playstyles.
4) Higher complexity for rewarding skill, giving people something to grow into and better to watch.
5) More viable world PvP, particularly for single or pair of PvPers.
6) More use of real equipment for PvP to improve loot and stimulate the economy for crafters.
7) To offset this increased cost I wish to reduce the burden of supply cost on PvP and make PvP a little more convenient, especially for new people.
8) To unbreak things that are needlessly broken (e.g. Mana Drain, Mind Blast, regeneration etc.) - it is a shame to have 64 spells and only use 3-4 of them.
9) Reasons to go for stats other than 120/60/120 in world PvP.
I don't know much about XUO having never played there. But I do know that it was Sphere and Sphere was limited and broken. We can do things here that the admin of old Sphere 51a shards would have given their nuts to be able to do, all whilst preserving the basic Sphere 51a style (tank magery, no precasting) because we're on runUO now, we don't have to stick to a narrow style with inelegant and broken solutions to problems.
It's important we make the system more fun, rewarding of skill, and rewarding in loot, and more attractive to watch and take part. Without new people joining us, and wanting to take part in PvP the system will stagnate and this will also be bad for the economy. We need significant change and I think most people here know it, we may not be able to please everyone, sometimes what people want is too hard to apply without being a total game breaker (sorry fizzle PvP people...) but we can certainly please more people, and even those who aren't getting exactly what they want may be more willing to take part and learn a system which is more interesting and rewarding than the one we currently have.
the XUO maka hosted was runuo and the previous one as well, if he wanted things changed he would of done it himself :p honestly changing all the will confuse new players more than the current system we have now imo. I also don't agree that it will reduce the supplys in PvP, you need to be quite rich here too pvp and you run out of resources fast. I don't know how your going to make all the spells useful and make everyone happy at the same time because on every shard i've ever played even abyss PvP they don't even use all the spells it will never happen so that you use every spell in the book.
you are right about the stats thing tho everyone would just go pure mana/life because I honestly don't think it's balanced the regen and spell damage/healing looking back at the previous post when i listed the things I did all you did was list their mana intake damage and spell cast time which really didn't answer how they were balanced or not.. It just stated things I already knew.

