04-17-2012, 04:51 AM
What I liked about INX style is that we had potion timers the same. Because you had to stay aware , once you drunk it you wont be able to drink another for 19 seconds and opponent knows it, so he most likely dump you on the following hit. Especially if he thinks you have less mana than he does. Right now having after-drink delays so different but animation\sound being the same just practically killed it..
I think is that GH scroll should intake more mana. To my preference should be only a savior. Thats also what I liked more on INX. There the penalty for being slow was much greater, as GH scroll could not be spammed. You were using only when you're going to die otherwise. It used to intake 29 mana and cover 32hp. And now people can cast it 8(!) times thats too crazy... I like having a 1-second healing spell but I want to make it so you'd have to mix them with regular in order to not waste mana... Shouldn't be like you said - mindless GH spamming. I think it should heal at least 3-4 hit points less than regular GH does and be somewhat around FS by mana intake. Poisoning would help it but it intakes time to cast, plus I myself don't like to have to poison the target.
Also, I still think poisoning from weapon shouldn't be as good as the spell that you cast. Because it's random and it's passive, not a dynamic you have to do yourself.
By the way, anyone has any idea how poison from weapon works currently? I mean what are chance to poison target if weapon was just poisoned with poisonining skill 100?
We seen FS damage increment, which is good but imho the flaw that we had was also that the fastest nuke spell (Light) was just 16 damage for so much mana. I myself would like to see this one uped to 18-19 and harm be another 1 sec nuke with ~ 8-10 damage instead, but twice lower mana intake. It was indeed useful spell already, and would make more sense to have a first circle spell like that, rather than 21damage 2.1 second ;o
That is all fow now, I liked the system overall.
I think is that GH scroll should intake more mana. To my preference should be only a savior. Thats also what I liked more on INX. There the penalty for being slow was much greater, as GH scroll could not be spammed. You were using only when you're going to die otherwise. It used to intake 29 mana and cover 32hp. And now people can cast it 8(!) times thats too crazy... I like having a 1-second healing spell but I want to make it so you'd have to mix them with regular in order to not waste mana... Shouldn't be like you said - mindless GH spamming. I think it should heal at least 3-4 hit points less than regular GH does and be somewhat around FS by mana intake. Poisoning would help it but it intakes time to cast, plus I myself don't like to have to poison the target.
Also, I still think poisoning from weapon shouldn't be as good as the spell that you cast. Because it's random and it's passive, not a dynamic you have to do yourself.
By the way, anyone has any idea how poison from weapon works currently? I mean what are chance to poison target if weapon was just poisoned with poisonining skill 100?
We seen FS damage increment, which is good but imho the flaw that we had was also that the fastest nuke spell (Light) was just 16 damage for so much mana. I myself would like to see this one uped to 18-19 and harm be another 1 sec nuke with ~ 8-10 damage instead, but twice lower mana intake. It was indeed useful spell already, and would make more sense to have a first circle spell like that, rather than 21damage 2.1 second ;o
That is all fow now, I liked the system overall.