04-17-2012, 02:52 AM
It would be better if people could stay objective and state problems like so:
I think that (thing) is too (strong/weak) because (too little mana/too much damage/too little damage/too inefficient).
Or:
I dislike (new feature) because it (breaks something/makes things too fast/too slow).
Things like that are way easier for me to make notes of, or respond to. Believe it or not I do actually write down the feedback when I can understand it in order to address and make changes later if needed. Just because I don't immediately say "Ok, I will do everything you want" doesn't mean you were ignored, and I hate to promise/deny anything until I have had a sufficient amount of observing time and feedback.
I'm a very empirical and logical person, I like to measure and watch and calculate. I respect objectivity and strongly believe the best way to balance the system is through innovative changes which are mathematically balanced. I really can't do anything with feedback which is "I don't like it" or "This is broken" with no other information.
Specifically the complaints I remember from you smoke are:
1) Don't like reduction of scroll dependence/removal of lightning scrolls.
2) Think poison makes nuking too easy to kill/hard to live.
Is this correct? Is there more? Does anyone else have any comments on these issues?
My person feeling is that I haven't had enough feedback or chance to see the poison mechanic working out. Also I am willing to revert the lightning scroll change but the way I see it in order to PvP to your full potential you will need:
All kinds pots
Armour/Weapons/Shield
Bless, Curse, FS, GH, MR, Wall, Dispel Field, Explo, EB, Poison and Cure scrolls
If anything I'd prefer to reduce this scroll burden more rather than reverting the small amount it has already been reduced...
I think that (thing) is too (strong/weak) because (too little mana/too much damage/too little damage/too inefficient).
Or:
I dislike (new feature) because it (breaks something/makes things too fast/too slow).
Things like that are way easier for me to make notes of, or respond to. Believe it or not I do actually write down the feedback when I can understand it in order to address and make changes later if needed. Just because I don't immediately say "Ok, I will do everything you want" doesn't mean you were ignored, and I hate to promise/deny anything until I have had a sufficient amount of observing time and feedback.
I'm a very empirical and logical person, I like to measure and watch and calculate. I respect objectivity and strongly believe the best way to balance the system is through innovative changes which are mathematically balanced. I really can't do anything with feedback which is "I don't like it" or "This is broken" with no other information.
Specifically the complaints I remember from you smoke are:
1) Don't like reduction of scroll dependence/removal of lightning scrolls.
2) Think poison makes nuking too easy to kill/hard to live.
Is this correct? Is there more? Does anyone else have any comments on these issues?
My person feeling is that I haven't had enough feedback or chance to see the poison mechanic working out. Also I am willing to revert the lightning scroll change but the way I see it in order to PvP to your full potential you will need:
All kinds pots
Armour/Weapons/Shield
Bless, Curse, FS, GH, MR, Wall, Dispel Field, Explo, EB, Poison and Cure scrolls
If anything I'd prefer to reduce this scroll burden more rather than reverting the small amount it has already been reduced...

