04-15-2012, 08:07 PM
Loki Wrote:Yes there will always be ganking, but a single or pair of PKs or such may stand a decent chance of having some fun hit and run or playing skillfully vs. small groups. Currently anything below a 3 man team is almost pointless and very few even try from what I have seen when spying on players. I want to open up as many options but also remove none that already exist.
Once the testing phase is over, if the changes go in, there will not be constant changes afterwards. We have no intention of causing that sort of chaos.
I think gear will have a more significant but reasonable affect on fighting after the changes, this should provide loot but reduce the huge resource cost of PvP. Don't get me wrong, people will still need the basics: pots, FS/Gh/Mr scrolls and so on.
1) Yeah but what I'm saying is those people who are 3 or less need to join a guild don't change the shard around little groups of ganking because they're are a lot of big guilds on the shard. Allowing them to have a chance to gank will also effect the guilds on the shard who roll as in lets say 7v7 with these changes it effects them HUGELY like healing wise and damage wise. Especially with this poison mitigation, I just don't see the need to force it like this because they don't like ganking in a bigger group of 2-3 more people..
2) All I'm stating is from experience and observation I've been here a month or so and the PvP has already changed 3 times with damage and healing now, it's quite inconsistant and if this type of PvP doesn't pan out once again it will probably be changed AGAIN is what i'm saying.
3) Of course they'll need scrolls and pots and probably armor but whats stopping them to use the very minimal of each resource with these changes? 5 of each scroll and pot just enough to kill someone loot more and bank it and do the same thing over and over? That's all that happens at the bridge I don't know if you notice or not but that's exactly what happens :/