04-15-2012, 07:53 PM
Scare, I'm aware of the mitigation issue, and I will keep an eye on it. But for your specific example of 2 FSing and 1 poisoning, 3 guys FSing would kill even faster I suspect, but in a cross healing team situation managing curing and healing adds a bit of skill to the whole thing.
I'm not sure what you mean about favouring richer guilds, I'm reducing the need for expensive mana pots, endless amounts of scrolls and the weapon damage increases are on the base weapon types and affect crappy weapons as well as high end ones. The main difference will be the need to wear armour, but I've tried to design the system that people on a respectable AR (say 40) will not be penalized significantly by any of the AR-dependent spell damages or weapon changes.
I'm not sure what you mean about favouring richer guilds, I'm reducing the need for expensive mana pots, endless amounts of scrolls and the weapon damage increases are on the base weapon types and affect crappy weapons as well as high end ones. The main difference will be the need to wear armour, but I've tried to design the system that people on a respectable AR (say 40) will not be penalized significantly by any of the AR-dependent spell damages or weapon changes.