04-15-2012, 07:51 PM
Loki Wrote:I disagree on a few points there sm0ke...
1) I actually told you to practice outside the box. Regardless, if you can out heal a nuke in a box you can out heal it in world PvP with consummate ease, it is likely to for world PvP to be viable for smaller groups or hunters then it has to be higher damage output.
2) Duels involve mana punishment and so on, these should still exist in world PvP but we also don't want to see group PvP that is just mana pot spamming.
3) There is a difference between escaping a fight, and being able to live indefinitely because the game is not balanced to account for things like LoS.
So there are differences. I do agree about finding other ways to encourage fighting and reduce the fear of loss and so on, but that will come later.
Also if the changes go global we can expect economic changes (reduction in price of poison, mana pots, things like that) as this is only logical.
Edit: If these changes go in there won't be another set of changes of this scale happening again anytime soon. Fixing duels with region control is pretty easy, could even make it so it does not require a restart.
1) It's all population it has nothing to do with the increase of spell damage though, if they have players online they won't roll in smaller groups just because the damage has increased. I'm not saying that it was a bad thing just saying that constantly changing the pvp will create inconsitance and causing players to be upset.
2) there is a lot of mana punishment in ganking when you dump someone you can easily counter depending on how fast you switch and if they don't choose to use LoS or not, I don't know what you want it's not like people will run up to other players and try to melee them in this pvp so ofc it will be about mana pot drinking even if you reduce the cost of potions and intake of mana on scrolls it won't change it at all just the numbers and inconsitancey like i've been saying..
3) By all means I don't think anyone should be able to escape whenever they want you can create LoS with walls of stone etc, use dungeon entrances walls doors buildings trees there's so much that's accountable that's never used or even talked about because half of these players don't even know what they're doing.
Yeah prices will lower, but you can also expect players to carry less items which is again already a problem that people are complaining about saying it's not even worth killing people..

