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Lockpicking
#10

In regards to lockpicking.

Train your skills up by npc specifically so that you have 21 carpentry and 20 tinkering
Then make the lowest level CARPENTRY box. At 21 Carp & 20 Tink you will have an 87% success rate.
It will yield a key and have such a low lockpick difficulty that you will break few to no lockpicks if you trained your skill all the way up to 40.

Now I personally prefer injection over razor for macroing this. Razor has issues with delays causing hanging and essentially macro time.

The injection sub for lockpicking should be as follows.

Code:
sub Lockpicking()
    While UO.SkillVal('Lockpicking') < 1000
    uo.exec("usetype lockpickidhere")
    uo.waittargetobject("box")
    wait(4500)
    uo.exec("useobject 'key'")
    wait(500)
    uo.waittargetobject("box")
    wend
end sub

use the ,info code on lockpicks and fill in the object type id in place of LOCKPICKIDHERE.
At work else I would have game access right now.

Now you need to set objects for the sub.
use the ,addobject command as follows
,addobject box - target your box
,addobject key - target the lockbox's key

That's it. Run the function and enjoy.


Messages In This Thread
Lockpicking - by Xarif - 04-18-2011, 02:23 AM
Lockpicking - by Eru - 04-18-2011, 02:31 AM
Lockpicking - by Shade - 04-18-2011, 08:03 AM
Lockpicking - by Eru - 04-18-2011, 09:51 AM
Lockpicking - by allsuperior - 04-05-2012, 09:14 AM
Lockpicking - by tranith - 04-10-2012, 09:17 PM
Lockpicking - by Elia - 04-10-2012, 10:25 PM
Lockpicking - by Azzo - 04-11-2012, 01:05 AM
Lockpicking - by Elia - 04-11-2012, 05:39 AM
Lockpicking - by Xyn - 04-11-2012, 08:47 AM
Lockpicking - by Elia - 04-11-2012, 12:26 PM

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