04-09-2012, 06:35 PM
I would have imagined some spin on all of this will have been submitted before; I'd just like to use this as a way of trying to see if anything in this vein would be possible or considered.
All of my examples are essentially things off the top of my head which could add some level of dynamic play, or incentive for PvM to be enriched. See, it's one thing for PKers/PvPers to form 5+ gank squads and repeat that ad nauseum, but with what reward? At the most, if a blue knows there is a group of reds around, if he and a friend get the courage to go and face them...as Lags mentioned they are going to be wearing something like old copper, take a minimum amount of pots/scrolls and just see what they can do. While this can be fun, the incentive back and forth won't be as high -- loot is a big thing, it makes the economy turn and keeps PKers happy, more-so if the value of the loot is raised.
With the injection of more magical/prized items into the world I think it would necessitate a change in the style everyone adheres to. If PKs/PvPers wore the best stuff their death would be much worse for them. It would encourage the less experienced players to get out and try to take someone down purely for the reason of loot. It would also make the PKs much more aware of the consequence of their own death. Essentially I think this could lead to some interesting/tense situations.
Raziel, in what way would it ruin PvP? If anything PKs/PvPers would now PvM a lot more in order to keep up with each other, they would constantly be fighting for position. Besides, levelling up would not provide you with an invulnerability -- the same rules would still apply. It's all about a subtle edge, rather than something being over-powered.
At the same time; I'd like this more to be a discussion of what would be feasible rather than what I've stated. I'm merely throwing the ideas out, perhaps through this we could whittle/finely-hone an idea that might more easily be considered.
Not meaning to condemn anything here; it's just a 'blandness' that I see, or that I feel when I am hunting. Knowing that each time, the only thing that is going to drop is gold + gems + scrolls + possible treasure map etc. Then knowing that outside of this is PvP, where-by in the field it depends on how many blues/reds are in one place at one time (for the most part), and who the victors are.
Also, did anyone have any thoughts of monsters/familiars being more involved in a PvM/PvP context? I can see how PK'ers could gank a high level creature at huge personal expense to the owner, but I think things could be put in place to prevent this. For example a creature could have 10 magic reflections on it, so that ganking isn't an option straight away. Again, just throwing little things out there to promote discussion.
All of my examples are essentially things off the top of my head which could add some level of dynamic play, or incentive for PvM to be enriched. See, it's one thing for PKers/PvPers to form 5+ gank squads and repeat that ad nauseum, but with what reward? At the most, if a blue knows there is a group of reds around, if he and a friend get the courage to go and face them...as Lags mentioned they are going to be wearing something like old copper, take a minimum amount of pots/scrolls and just see what they can do. While this can be fun, the incentive back and forth won't be as high -- loot is a big thing, it makes the economy turn and keeps PKers happy, more-so if the value of the loot is raised.
With the injection of more magical/prized items into the world I think it would necessitate a change in the style everyone adheres to. If PKs/PvPers wore the best stuff their death would be much worse for them. It would encourage the less experienced players to get out and try to take someone down purely for the reason of loot. It would also make the PKs much more aware of the consequence of their own death. Essentially I think this could lead to some interesting/tense situations.
Raziel, in what way would it ruin PvP? If anything PKs/PvPers would now PvM a lot more in order to keep up with each other, they would constantly be fighting for position. Besides, levelling up would not provide you with an invulnerability -- the same rules would still apply. It's all about a subtle edge, rather than something being over-powered.
At the same time; I'd like this more to be a discussion of what would be feasible rather than what I've stated. I'm merely throwing the ideas out, perhaps through this we could whittle/finely-hone an idea that might more easily be considered.
Not meaning to condemn anything here; it's just a 'blandness' that I see, or that I feel when I am hunting. Knowing that each time, the only thing that is going to drop is gold + gems + scrolls + possible treasure map etc. Then knowing that outside of this is PvP, where-by in the field it depends on how many blues/reds are in one place at one time (for the most part), and who the victors are.
Also, did anyone have any thoughts of monsters/familiars being more involved in a PvM/PvP context? I can see how PK'ers could gank a high level creature at huge personal expense to the owner, but I think things could be put in place to prevent this. For example a creature could have 10 magic reflections on it, so that ganking isn't an option straight away. Again, just throwing little things out there to promote discussion.