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Pathetic Economy
#8

Azzo Wrote:I think making reagents growable would be pretty cool. Rather than remove bulk reagent scrolls, I'd rather see the price go up. Maybe 6 per reagent? I dunno specifically what would be good, but something higher than only .5g a reagent more per reagent.

EDIT: Replace making reagents growable with promoting growing reagents.

How will this help the market? the main suppliers who already have a ton of scrolls or resources made will profit from it EVEN more than it already is right now off free money since regs and resource prices would be changed. It wouldn't be logical or the way to go imo on this one.

Removing the reg bulk vendor alone would increase prices due to people actually having to buy their own regs and them not being lazy and such I think that's the best option at this point

Ayleth Payne Wrote:Not much more I can add to this, I totally agree.

I feel like everything is focused on PvP and crafting is only there to supply PvP rather than making it an actual fun and enjoyable pass time for those of us who actually like to craft. Everyone can afk gather with no real consequence and buy bulk regs/supplies to train with so soon enough they'll just be supplying their own gear leaving the people who want to craft without any real use. This may not be the case but it sure feels like that....



Somehow I doubt anyone with such a script would hand it over.... Especially if it means they'll lose the ability to continue to break the rules.

Well what do you expect? what else is there too when your finished all your crafting skills? when you have all your skills in the game and can sell anything who are the biggest purchasers? well ofc pvper's they actually play the game instead of macroing or collecting items. I don't know what your purpose we do how is having items in your bank an enjoyable pass time rather than selling it and making money off pvpers who will actually use them and have your brand on their armors? I agree this whole mining script should have never been created from the beginning it ruins the skill completely. But as for the current state of choosing who to sell to what kind of players there's not much change that can possibly happen besides the person wanting to buy the product.

I also agree that nobody would hand such a script over if they had it it's only logical to assume so.

business 101 supply and demand..


Messages In This Thread
Pathetic Economy - by Dracolith - 04-07-2012, 04:13 AM
Pathetic Economy - by Eru - 04-07-2012, 04:38 AM
Pathetic Economy - by Ayleth Payne - 04-07-2012, 04:40 AM
Pathetic Economy - by Dracolith - 04-07-2012, 04:41 AM
Pathetic Economy - by Eru - 04-07-2012, 04:42 AM
Pathetic Economy - by Dracolith - 04-07-2012, 04:42 AM
Pathetic Economy - by Azzo - 04-07-2012, 05:11 AM
Pathetic Economy - by sm0ke - 04-07-2012, 07:35 AM
Pathetic Economy - by Ayleth Payne - 04-07-2012, 07:57 AM
Pathetic Economy - by Azzo - 04-07-2012, 08:02 AM
Pathetic Economy - by sm0ke - 04-07-2012, 09:39 AM
Pathetic Economy - by Ayleth Payne - 04-07-2012, 10:22 AM
Pathetic Economy - by sm0ke - 04-07-2012, 10:35 AM
Pathetic Economy - by Ayleth Payne - 04-07-2012, 10:38 AM
Pathetic Economy - by sm0ke - 04-07-2012, 10:59 AM
Pathetic Economy - by Mael - 04-07-2012, 06:10 PM
Pathetic Economy - by Ramza - 04-07-2012, 08:34 PM
Pathetic Economy - by Ramza - 04-07-2012, 08:41 PM
Pathetic Economy - by Ayleth Payne - 04-08-2012, 12:43 AM
Pathetic Economy - by Loki - 04-08-2012, 01:39 AM
Pathetic Economy - by Ayleth Payne - 04-08-2012, 01:47 AM
Pathetic Economy - by Hiraku - 04-17-2012, 03:05 AM

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