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consider removing mercenary camp
#1

i think the mercenary camp was a good idea in theory and I know it's popular with a lot of players. But in my opinion it leeds to a more anti-social UO experience and it removes incentives for players to seek out other players, form guilds and train together. One of the things I've always liked about UO and why I still play this game is the social aspect of it. There are things you need to depend on other players for. Back in the day you needed to find other players if you wanted to train up melee skills and once you did you ended up forming social relationships with them in the game.

One thing I noticed here is that guild membership among the player base is lower than it should be. I've been following the status page and calculating guild membership and it's consistently around 50% of the player base that are in guilds. This is pretty low. Since players don't need to join guilds to train melee combat, they are either waiting longer or choosing not to join a guild at all.

As a GM of a guild I've found it very difficult to get players. Speaking to other GM's they have told me the same thing. One thing we are missing here are big guilds. Most of the guilds here are what you would call crews; 5 or 6 players that PvP together etc. These kinds of guilds are fine but i think every great server needs a couple big guilds that have a good influence over the server narrative. Otherwise i think the server will just become a bunch of guys lolzing and lmaoing and waiting for the next tournament to start.


Messages In This Thread
consider removing mercenary camp - by Falstaff - 04-04-2012, 08:46 AM
consider removing mercenary camp - by Xerxes - 04-04-2012, 09:31 AM
consider removing mercenary camp - by sm0ke - 04-04-2012, 09:35 AM
consider removing mercenary camp - by Falstaff - 04-04-2012, 09:43 AM
consider removing mercenary camp - by Thenu - 04-04-2012, 11:13 AM
consider removing mercenary camp - by por corp wis - 04-04-2012, 12:10 PM
consider removing mercenary camp - by tranith - 04-04-2012, 09:11 PM
consider removing mercenary camp - by Falstaff - 04-04-2012, 09:11 PM
consider removing mercenary camp - by Dracolith - 04-04-2012, 10:19 PM
consider removing mercenary camp - by Elia - 04-04-2012, 10:48 PM
consider removing mercenary camp - by Thenu - 04-04-2012, 11:08 PM
consider removing mercenary camp - by por corp wis - 04-04-2012, 11:17 PM
consider removing mercenary camp - by Xerxes - 04-04-2012, 11:43 PM
consider removing mercenary camp - by Falstaff - 04-05-2012, 02:35 AM
consider removing mercenary camp - by Ayleth Payne - 04-05-2012, 03:02 AM
consider removing mercenary camp - by Falstaff - 04-05-2012, 03:19 AM
consider removing mercenary camp - by Ayleth Payne - 04-05-2012, 03:22 AM
consider removing mercenary camp - by Felonious - 04-05-2012, 03:32 AM
consider removing mercenary camp - by Falstaff - 04-05-2012, 04:15 AM
consider removing mercenary camp - by Ayleth Payne - 04-05-2012, 04:37 AM
consider removing mercenary camp - by Falstaff - 04-05-2012, 07:45 AM
consider removing mercenary camp - by Elia - 04-05-2012, 07:59 AM
consider removing mercenary camp - by Camila - 04-05-2012, 03:49 PM
consider removing mercenary camp - by Hiraku - 04-06-2012, 07:14 PM

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