03-30-2012, 02:39 AM
Habibi Jones Wrote:The threads a joke?
If a halfway decent player has 1 invis potion and doesn't feel like dying to a gank of 5 people, he is going to get away every time. It definitely shouldn't be like that Invis potions should not be a "guaranteed" escape, as they pretty much are now, considering the time it takes to detect+magic arrow is greater than recall spell/scroll.
Long story short, there needs to be a way to foil peoples' invis recall, or else there is no reason to be a PK...
I don't know about anyone else, but I've spent my entire UO career making a living off of other players' loot. That's what PK's do, they kill people and take their loot. If a player has a guaranteed escape potion, that completely defeats the purpose of being a PK.
Nobody wants to die, but you shouldn't be able to get out free 90% of the time with an invis pot.
Also, it is impossible to kill a decent player 1v1 if he doesn't want to die or fight. Impossible.
This thread is NOT about invis pots. Its a vote about a pointless nerf to mana penalties of fizzling recall...
*edit* To which I voted "No" to, obviously. The staff has way more important things to do than work on a pointless nerf to recall.