03-29-2012, 11:54 PM
The problem is, exactly what Loki said only the very rich & the players with no lives will wear it and for that mater afford to lose it.
a suit of armor that cost more than it cost to buy a keep. Id rather have the keep since there would never be a reason to spend that much gold on a suit of armor.
Another problem with basing things on money is it's hard for the avg player who occasionally plays to advance or even compete. What fun is it for the players who can only play so many hours a day and not compete ? I used to have all the time in the world to play and when my job ends Ill be able to play 24/7 if I want to.
I believe that getting away from time sink gameplay is a good idea.
I think a better idea is to add more variety to the game so more things to craft, quests, rare ingredients for items ect
The more variety of things to do the more players have to focus on one task or item. This allows more things for players to sell and have a bigger gap on competition for certain things because you can't do it all. These are things that players who have lots of time can do where as players who don't have a lot of time can hunt and pvp with out having to spend umpteen hours just to compete with the top players and at least be equal in stats making it skill not who is richer.
I still think that losing even a 50k suit of armor + pots,regs,scrolls + 5-10k weapon is a significant loss at best say that's 30 minutes of hunting which not everyone can achieve. 30 minutes for every time you die and lose your stuff is what you have to spend to get back out there sounds like a lot of time.
*Something someone mentioned before was that miners will control the market and that's untrue the player who has the most time to mine his own ingots can control the market because he sets the price on what he thinks his time is worth.*
I know because if I play 24/7 I would just drop the price dramatically and no one else would be able to compete so long as you can keep the supply (this is hard for one person to do however when a big guild works together that guild would easily control the market, which no guild ever does )
I don't know if any of this makes sense as I lost my train of thought like a 100 times and now give up
soma
a suit of armor that cost more than it cost to buy a keep. Id rather have the keep since there would never be a reason to spend that much gold on a suit of armor.
Another problem with basing things on money is it's hard for the avg player who occasionally plays to advance or even compete. What fun is it for the players who can only play so many hours a day and not compete ? I used to have all the time in the world to play and when my job ends Ill be able to play 24/7 if I want to.
I believe that getting away from time sink gameplay is a good idea.
I think a better idea is to add more variety to the game so more things to craft, quests, rare ingredients for items ect
The more variety of things to do the more players have to focus on one task or item. This allows more things for players to sell and have a bigger gap on competition for certain things because you can't do it all. These are things that players who have lots of time can do where as players who don't have a lot of time can hunt and pvp with out having to spend umpteen hours just to compete with the top players and at least be equal in stats making it skill not who is richer.
I still think that losing even a 50k suit of armor + pots,regs,scrolls + 5-10k weapon is a significant loss at best say that's 30 minutes of hunting which not everyone can achieve. 30 minutes for every time you die and lose your stuff is what you have to spend to get back out there sounds like a lot of time.
*Something someone mentioned before was that miners will control the market and that's untrue the player who has the most time to mine his own ingots can control the market because he sets the price on what he thinks his time is worth.*
I know because if I play 24/7 I would just drop the price dramatically and no one else would be able to compete so long as you can keep the supply (this is hard for one person to do however when a big guild works together that guild would easily control the market, which no guild ever does )
I don't know if any of this makes sense as I lost my train of thought like a 100 times and now give up
soma