03-29-2012, 07:52 PM
Habibi Jones Wrote:Ha... ^^
I'm surprised people don't think that this causes problems. Maybe I'm just wrong? I've always noticed especially in tourny, that turning on cast while running the opposite direction causes skipping and rubber-band. For me, it also causes my game to innacurately display where my character is. I frequently find myself mashing my resync key because my player is actually 1 tile west, north, south, or east of where he is displayed on my screen. This is not good in 1v1 when you are trying to position yourself correctly, but your char is shown on the wrong tile I could be standing still next so someone while trying to attack (wondering why the f*ck I'm not swinging,) but if I press resync then my character "jumps" to the correct tile.
To me this problem seems directly related to the skippiness and rubber-band effect I've noticed from turning to a player on cast, while trying to run the opposite direction. Happens really bad when you are running and spamming something like lightning scroll where you are constantly turning to the player.
Like I said, maybe none of it is caused by eachother and I'm wrong
I prefer the turn to cast, I would want to keep it this way ofc unless it solved this problem. Then it's a sacrifice I'm willing to make...
the reason you teleport when you lag is because your character is out of sync due to lag, which is due to distance from you and the server. I run on a 30mbit connection and I use to lag less with a 7mbit connection on the old server. So it really has nothing to do with your own internet at some point it's just distance. That's why I was trying to explain that this animation won't do much it's just distance at this point.
Yet I guess I'm just wrong..