03-29-2012, 02:06 AM
allsuperior Wrote:I just dont want to see warriors falling to the sideline and the mage becoming more and more powerful. Atleast removing the disarming when using bandages would insure once a warrior started healing he could keep dishing out damage, but with the disarm with heal, I might aswell keep my weapon down and attempt to keep healing until the mage is out of the 100 mana (140 with pots) and hope I survive.
i see you are new to the server... and probably new to servers without skillcap..
first - here i dont see anyone melee a monster because its suicide.. unless you have a summon to tank that monster for you.
second - you can set a simple macro to heal and re-equip at the same side... despite that you wont attack anyway..
third - on servers with no skill cap.. mages tend to be more powerfull than anything else! thats because they can tank! so you need to relly on magery for hunting like everyone else does.. its not expensive and using provocation helps a loooot! you can buy ev scrolls for 130gp each.. and you can kill a drake with 1 ev.. even a dragon if you ev, poison, curse, discord and melee him with 1 ev only!! and you get more than 10 times that money back!
fourth - healing is mainly used on pvm... people use it on pvp yeah. but its much more reliable to use gh or heal on pvp.