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Archery Changes
#10

Is there a way to make the swing speed of the bow slower while moving? Logically that makes a lot of sense because you would need more time to aim while moving (If you've played skyrim you will know it's harder to shoot while running!). Technically speaking I dont know how that would work. As the server's first GM fletcher *cough* I will obviously endorse anything that makes this skill more useful. I have always enjoyed archery hence why I chose it as my first crafting skill.

Siren: Have you tried shooting an elven bow at someone naked? It does a lot of damage right now actually, but the problem is that armor reduces it precipitously. Again, logically that makes a lot of sense. A wooden arrow isn't going to do anything to plate armor. Now I am getting the ideas. What about if archery did more damage against leather/naked players? Leather/naked would have to give some other kinds of bonuses, but that is out of the scope of this post.

Has anyone thought of making higher level arrows that do more damage than normal? Like wood arrows then iron arrows. Iron ones would take precedent when shooting (if you had both types in your pack for some reason) and would increase demand for iron (not sure this is a good thing...). Maybe allow other unused ore types like old copper or something usable? I dont know the mechanics behind that either. Although the prices are similar (you can buy arrows for what 11gp from the stone?), maybe you would want to make the arrows cost more to justify the damage increase. Perhaps a reagent involved too (batwing or something?) would be cool.

I'm just spit-balling here, but I do hope we see some changes for fletching/archery because it seems useless in PvP. I would like to try a bow/xbow in pvp but I feel like I would just get steamrolled in a tournament. Or perhaps the laughter would give me an advantage? Smile


Messages In This Thread
Archery Changes - by Siren - 03-27-2012, 11:09 PM
Archery Changes - by Raziel_ - 03-27-2012, 11:27 PM
Archery Changes - by Venos - 03-27-2012, 11:30 PM
Archery Changes - by Mael - 03-27-2012, 11:55 PM
Archery Changes - by Loki - 03-28-2012, 12:03 AM
Archery Changes - by Mael - 03-28-2012, 12:10 AM
Archery Changes - by Loki - 03-28-2012, 01:15 AM
Archery Changes - by Mael - 03-28-2012, 03:41 AM
Archery Changes - by Xerxes - 03-28-2012, 03:57 AM
Archery Changes - by Ramza - 03-28-2012, 04:00 AM
Archery Changes - by Loki - 03-28-2012, 04:26 AM
Archery Changes - by Siren - 03-28-2012, 05:26 AM
Archery Changes - by Loki - 03-28-2012, 12:36 PM
Archery Changes - by Ramza - 03-28-2012, 02:53 PM
Archery Changes - by Loki - 03-28-2012, 03:07 PM
Archery Changes - by Eclipse - 03-28-2012, 09:56 PM
Archery Changes - by Ramza - 03-29-2012, 10:49 PM

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