03-27-2012, 11:09 PM
I have been meaning to point this out for a long time... so here goes:
As an IN1 vet, playing from VERY early on, one of the first things that I noticed is how nearly USELESS Archery is in pvp on this server. Here is how it was on IN1:
- Archery's first shot was instant.
- The swing time on Archery would go down while moving
- Archery did LOTS of damage to people not wearing armor/low AR
This is how Archery is now:
- Archery's first shot requires the swing timer to be reached before the first shot is taken
- After movement, the swing timer must be reached again once standing still to take another shot
- Archery does do more damage to naked/low AR folks, but it isnt even a blip on the radar when compared to the revised damage of Explosion and Energy Bolt
Here are the reasons why I think changes (back to the IN1 state) to Archery would help in pvp and the server in general:
- Archery could be the incentive for players to wear more armor due to the sheer amount of damage it would do to low AR/naked folks.
- Archery being used more often and being viable in PvP would make the market for bows, arrows, and the like to be more profitable.
- Archery being viable as a main source of damage in PvP would lead to different playstyles, including stat choices which currently arnt existent in PvP (you just want the most Mana and Health you can get)
- Archery being viable as a main source of damage could lead to new Role Play themes and guilds, perhaps some that dont allow the use of spells like FS,EB,Explo. I remember on IN1 there was an a guild (Elven... which I actually ran for a while) that could only use Archery for attacking, and magery was only allowed for utility purposes. We were quite successful simply because four players with Dexer stats and Vanq bows/Xbows/Hxbows could dominate single targets if they weren't wearing armor, and it was faster damage than FS spam on the first shot.
- Archery will actually be a skill that gets real use in the game.
Without something like the "Fiery Bow of Death" in the game (an insanely overpowered bow from IN1), I think these changes to Archery would be far from imbalanced. There are a few cons of course. Here are a few:
1: PvP may end up costing more due to needing arrows and a bow if you plan to use Archery in your PvP build.
2: Folks may start running around naked with Elven Bows instead of FS scrolls (as the vogue is right now).
3: It may lead to people getting mad if they instant die from 5-6 people focus firing Hxbow at a single target.
My counterpoints to those three are:
1: If you are using a build where Archery is viable, you would need max dex and str. This means you will need to spend far less money on regs, as you wont be using them as much. So the cost may even out.
2: If people are running around naked, they should most always get destroyed by high AR folks anyway, as it is now.
3: You already instantly die to 5-6 people FS scrolling you, so this is just a fact of life in UO that we have to accept. Further, there is a luck factor involved in Archery. All 6 of those Archers could very well miss, while its 100% certain that every FS will connect since spells do not have a chance to miss or fizzle when you cast from a scroll.
So that is my argument. I think these changes would be extremely healthy for the server. In fact, after a day or two of discussion in this thread, I would love to see a vote for implementation to take place. These changes would solve SO many problems people are having right now... Everything from the viability of armor and the dominance of magery, to the economics behind the Fletching skill and viability of the Archery skill in PvP.
Thanks for your time and I hope we get some good discussion, or even simply saying "This is a great idea" or "I dont like it, here is why" or some added ideas to what I posted. I simply want Archery to be on par to what is was on IN1. It was my favorite skill and play style (based on ambushing and positioning more than mana dumping and chasing).
Cheers,
Siren
As an IN1 vet, playing from VERY early on, one of the first things that I noticed is how nearly USELESS Archery is in pvp on this server. Here is how it was on IN1:
- Archery's first shot was instant.
- The swing time on Archery would go down while moving
- Archery did LOTS of damage to people not wearing armor/low AR
This is how Archery is now:
- Archery's first shot requires the swing timer to be reached before the first shot is taken
- After movement, the swing timer must be reached again once standing still to take another shot
- Archery does do more damage to naked/low AR folks, but it isnt even a blip on the radar when compared to the revised damage of Explosion and Energy Bolt
Here are the reasons why I think changes (back to the IN1 state) to Archery would help in pvp and the server in general:
- Archery could be the incentive for players to wear more armor due to the sheer amount of damage it would do to low AR/naked folks.
- Archery being used more often and being viable in PvP would make the market for bows, arrows, and the like to be more profitable.
- Archery being viable as a main source of damage in PvP would lead to different playstyles, including stat choices which currently arnt existent in PvP (you just want the most Mana and Health you can get)
- Archery being viable as a main source of damage could lead to new Role Play themes and guilds, perhaps some that dont allow the use of spells like FS,EB,Explo. I remember on IN1 there was an a guild (Elven... which I actually ran for a while) that could only use Archery for attacking, and magery was only allowed for utility purposes. We were quite successful simply because four players with Dexer stats and Vanq bows/Xbows/Hxbows could dominate single targets if they weren't wearing armor, and it was faster damage than FS spam on the first shot.
- Archery will actually be a skill that gets real use in the game.
Without something like the "Fiery Bow of Death" in the game (an insanely overpowered bow from IN1), I think these changes to Archery would be far from imbalanced. There are a few cons of course. Here are a few:
1: PvP may end up costing more due to needing arrows and a bow if you plan to use Archery in your PvP build.
2: Folks may start running around naked with Elven Bows instead of FS scrolls (as the vogue is right now).
3: It may lead to people getting mad if they instant die from 5-6 people focus firing Hxbow at a single target.
My counterpoints to those three are:
1: If you are using a build where Archery is viable, you would need max dex and str. This means you will need to spend far less money on regs, as you wont be using them as much. So the cost may even out.
2: If people are running around naked, they should most always get destroyed by high AR folks anyway, as it is now.
3: You already instantly die to 5-6 people FS scrolling you, so this is just a fact of life in UO that we have to accept. Further, there is a luck factor involved in Archery. All 6 of those Archers could very well miss, while its 100% certain that every FS will connect since spells do not have a chance to miss or fizzle when you cast from a scroll.
So that is my argument. I think these changes would be extremely healthy for the server. In fact, after a day or two of discussion in this thread, I would love to see a vote for implementation to take place. These changes would solve SO many problems people are having right now... Everything from the viability of armor and the dominance of magery, to the economics behind the Fletching skill and viability of the Archery skill in PvP.
Thanks for your time and I hope we get some good discussion, or even simply saying "This is a great idea" or "I dont like it, here is why" or some added ideas to what I posted. I simply want Archery to be on par to what is was on IN1. It was my favorite skill and play style (based on ambushing and positioning more than mana dumping and chasing).
Cheers,
Siren