03-27-2012, 08:47 PM
Okay this is veering wildly off course, people were asking about changing to how mining and smithing works...
As I've said before spell damage, and the effect of armour on spells is something that's on our radar but has not yet been developed yet in terms of ideas. Undoubtedly something has to be done, but it isn't as straightforward as people here are portraying.
The best PvPers have least fear of losing stuff, so they wear the best gear, if that best gear gives too much advantage over weaker gear then it only compounds the unbeatability of the best PvPers and makes PvP expensive and unattractive to everyone else. That's not to say high end gear should not give advantages, only that there is a fine line and we have to be careful, misjudgement of this line is exactly what sunk IN1. For the record in a system where spell damage is mitigated by armour the armour giving best spell damage reduction typically affords inferior protect to weaponry. However, magic plays such a significant part in PvP and even in monster hunting that I expect everyone would opt for protection from magic. It's a shame that at this stage it's somewhat late to adopt an AoS-style system of elemental resists. I'm rambling now though, the point is we haven't had time to decide what we're doing on this front and whilst I am not trashing the ideas given so far there are some warning lights that need attention.
As a general rule I am 100% against any changes that make wealth give huge advantages in PvP and/or which make the gap between experienced and new PvPers overly large in terms of benefits from equipment.
As I've said before spell damage, and the effect of armour on spells is something that's on our radar but has not yet been developed yet in terms of ideas. Undoubtedly something has to be done, but it isn't as straightforward as people here are portraying.
The best PvPers have least fear of losing stuff, so they wear the best gear, if that best gear gives too much advantage over weaker gear then it only compounds the unbeatability of the best PvPers and makes PvP expensive and unattractive to everyone else. That's not to say high end gear should not give advantages, only that there is a fine line and we have to be careful, misjudgement of this line is exactly what sunk IN1. For the record in a system where spell damage is mitigated by armour the armour giving best spell damage reduction typically affords inferior protect to weaponry. However, magic plays such a significant part in PvP and even in monster hunting that I expect everyone would opt for protection from magic. It's a shame that at this stage it's somewhat late to adopt an AoS-style system of elemental resists. I'm rambling now though, the point is we haven't had time to decide what we're doing on this front and whilst I am not trashing the ideas given so far there are some warning lights that need attention.
As a general rule I am 100% against any changes that make wealth give huge advantages in PvP and/or which make the gap between experienced and new PvPers overly large in terms of benefits from equipment.