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Armour Plans
#16

Venos Wrote:You have correctly identified the armor issues but you are frankly wrong in how to solve them.

If as you say AR values is a problem then remove 10 ingot types, lower the AR value of the highest armors and even the AR values from the lower types. This makes the mid range AR values be closer to the high end and reduces the difference in AR while keeping the difference in price.
Do not touch the mining chance on ores as that will make it far too easy to just mine everything yourself with automated mining. It's easy enough already!

Remove the AR bonus for exceptional quality armor pieces. Or make it so GM smith has 100% exceptional chance on everything.

If you force prices on gear lower than they are now then the economy will fall apart as there will be no profit base for crafters and therefor no reason for them to actually craft stuff.
I mined almost all of my ingots for blacksmith and ended up with ridiculous amounts of medium ingots that are virtually useless because they are so common. And the high end ingots are supposed to be rare, which they are, and that means prices on them are high which they also should be.

Lets gather an example set of items for hunting:
1) A set of fire/aqua armor - 15k
2) A 1 handed melee weapon - 3k(silver vanq) or 5k(regular power)
3) Reagents/bandages - 5k
4) EV scrolls - 100 for 15k so bringing 50 will be 7.5k

Total price 32.5k
If you then take this set out hunting for 1 hour you will have made at least 50k in just gold. Add to that silver and all the useful items you get from the monsters.
A pvp set would just exchange EV scrolls for pvp scrolls and pots. Shouldn't change the price much.


If you are mad at all the gankers then make bows better at killing naked people. Or make scrolls as hard to get as they were on IN1. Back then blanks could not to be bought or crafted and only dropped in small numbers from Lich Lords and up. 1 FS cost 1k, GH's would go for 200gp. People actually had to think about money before spamming them.
Removing all the automated and no loot fighting would also make people actually go out and do real pvp where they can lose their stuff.


You are so narrowly focused on your damn pvp that you completely fail to see what your changes would do to the economy and to those of us who do not pvp voluntarily.

Economy is hanging by a thin thread already with crafted weapons being so insanely hard to make.


Man I don't even know why i get so worked up about this. It's just frustrating because I really like this game and want it to be good Cry

You've not understood what I am saying.

We aren't removing 10 ores, but other than that the general principle - lowering ARs and removing some ores is exactly what you're suggesting more or less.

Coloured ore chances are not going up, in fact they will overall go down - chance to mine iron will be greater than before. But the chance of any specific ore will be greater, because there are less of them, is that clear now? Again, pretty much what you are saying yourself.

We're not going to completely remove exceptional chance/rating but the numbers we are toying with will give GM smiths an extremely high rate of exceptional even with the most difficult ores.

Your logic is flawed - the prices will drop if miners can afford to sell cheaper, key word being afford, we aren't setting the prices, the miners will, we merely make it so that they can turn a profit at a lower price, simple.

As for the rest of your suggestions they don't relate to armour so I'm not going to get into them, except to say more money = better spell casting is the same kind of utter fail that destroyed IN1 so it will never happen whilst I'm staff, I'd sooner resign than see such a thing happen and I know Taran understands that problem too.

I'm afraid I dispute your claim that I'm only seeing PvP, I have tried my best to include the big picture for you, and as I said above we are not "setting" prices, we are making armour more worthwhile and making it so there are less types thus allowing a miner to accrue a certain amount of a specific ore colour in a shorter period allowing him to make the same profit whilst selling lower. We are also reducing the ways ingots are "wasted" by tweaking the exceptional chances and making worse ores easier to craft which should increase the profitability of mining and smithing. Honestly I'm not sure you even understood what I was saying before your knee started jerking... the suggestion that we're going to remove profitability for smiths alone belies a fundamental misunderstanding of how supply and demand works...


Messages In This Thread
Armour Plans - by Azzo - 03-27-2012, 12:54 PM
Armour Plans - by Elia - 03-27-2012, 01:08 PM
Armour Plans - by Azzo - 03-27-2012, 01:12 PM
Armour Plans - by Ramza - 03-27-2012, 01:37 PM
Armour Plans - by Loki - 03-27-2012, 01:40 PM
Armour Plans - by Venos - 03-27-2012, 01:40 PM
Armour Plans - by Loki - 03-27-2012, 01:48 PM
Armour Plans - by Azzo - 03-27-2012, 01:58 PM
Armour Plans - by Siren - 03-27-2012, 02:06 PM
Armour Plans - by Ramza - 03-27-2012, 02:08 PM
Armour Plans - by Azzo - 03-27-2012, 02:11 PM
Armour Plans - by Ramza - 03-27-2012, 02:15 PM
Armour Plans - by Venos - 03-27-2012, 02:22 PM
Armour Plans - by Azzo - 03-27-2012, 02:26 PM
Armour Plans - by Loki - 03-27-2012, 02:29 PM
Armour Plans - by Loki - 03-27-2012, 02:37 PM
Armour Plans - by Venos - 03-27-2012, 02:42 PM
Armour Plans - by Loki - 03-27-2012, 02:44 PM
Armour Plans - by Loki - 03-27-2012, 02:48 PM
Armour Plans - by Azzo - 03-27-2012, 02:50 PM
Armour Plans - by Loki - 03-27-2012, 03:02 PM
Armour Plans - by Elia - 03-27-2012, 04:01 PM
Armour Plans - by Gang - 03-27-2012, 04:41 PM
Armour Plans - by Lamby - 03-27-2012, 05:42 PM
Armour Plans - by por corp wis - 03-27-2012, 06:43 PM
Armour Plans - by Habibi Jones - 03-27-2012, 07:09 PM
Armour Plans - by Loki - 03-27-2012, 08:47 PM
Armour Plans - by Elia - 03-27-2012, 10:35 PM
Armour Plans - by Siren - 03-27-2012, 10:45 PM
Armour Plans - by Elia - 03-28-2012, 03:56 AM
Armour Plans - by Siren - 03-28-2012, 05:30 AM
Armour Plans - by bloodrock - 03-28-2012, 06:29 PM
Armour Plans - by Loki - 03-28-2012, 06:33 PM
Armour Plans - by soMa - 03-29-2012, 01:26 AM
Armour Plans - by Elia - 03-29-2012, 11:47 AM
Armour Plans - by soMa - 03-29-2012, 11:54 PM
Armour Plans - by Elia - 03-30-2012, 12:47 AM
Armour Plans - by Azzo - 03-30-2012, 02:04 PM

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