03-27-2012, 01:58 PM
Everything I hear supports Venos' numbers. People have claimed 500k for an afternoon/evening's hunting. Obviously take it with a grain of salt but even being super conservative and saying 100k, I don't think a week and a bit's worth of hunting is unreasonable for the best armour in the game. At 800k cost you're not going to see it used in hunting trips or open world pvp because of the opportunity cost of losing it, but that was a part of IN1 back in the day and behind my reasoning. Obviously I don't think it should be that way for all armour, only the super top end, hence my focus on changing the mid tier.
So I agree there is a problem I don't necessarily agree with the defintion of the problem (that all sets should be used more in all activities) or the methods suggested to fix it (the rest of your post). I think what I was saying still stands, by reducing the numbers of ingots in the low, mid and high tier, reducing the quality they provide, and also reducing the rarity of the higher tiers will just bring all armours to be significantly less cost than what you gain hunting in an evening, at which point why bother being a crafter?
But what is clear now is what is being sought to be achieved, and that's ok, I'll adapt accordingly.
So I agree there is a problem I don't necessarily agree with the defintion of the problem (that all sets should be used more in all activities) or the methods suggested to fix it (the rest of your post). I think what I was saying still stands, by reducing the numbers of ingots in the low, mid and high tier, reducing the quality they provide, and also reducing the rarity of the higher tiers will just bring all armours to be significantly less cost than what you gain hunting in an evening, at which point why bother being a crafter?
But what is clear now is what is being sought to be achieved, and that's ok, I'll adapt accordingly.