03-27-2012, 01:32 AM
Lags Wrote:Whenever an advanced civilization come in contact with a less advanced civilization, conflict is going to happen. Look how that turned out for the Native Americans. Don't be a Native American. Hah, I kid.
Honestly my only problem with this PvP is that it is not doable in the open world unless A) someone agrees to fight you or B) you have 3 people with you to help. It seems to be 100% tailored for small obstacle free arena fights.
Also people always want melee balanced with magery, but why? Why have luck play such a huge role in your fight? If you were GM swords/tactics and you hit every time that would be different, but the hit/miss 10 or 50 damage thing kinda ruins it because it's just a matter of chance. Magery on the other hand you have way more control over.
If hits get fixed then the duels won't be based on luck anymore. Spells are very important in this "Type" of PVP. I know this because I've been playing Xuo style PVP for ages. Hits need to be fixed.
Also, you can easily engage on a 1 on 1 combat anywhere... you don't need 3 v 1.. I have dueled 1v1 here and on other similar PVP style shard several times. The hits here are just insanity and need to be fixed to make the PVP more skill based.
I get your point and I can appreciate the fact that you like your Fizzle PVP but I like this style of PVP and it is the main reason that my friends and I are here to play. I see what needs to be fixed and there are quite a few things and I know that GM Overdose knows EXACTLY what needs to be fixed as he understands this "style" of pvp as I do. Trust me when I say there is A LOT of skill required to play this "type" of PVP... it just has not yet been balanced on THIS shard. Once we get there.. you will see how incredibly fast-paced and crazy it is.