03-25-2012, 06:10 PM
Agree with the initial poster. The "skillroof" for a balanced fizzlepvp is almost competitively high, whilst the one currently on IN is very low (with exception of the pvpboxes with 5 squares in them that highten it just abit, but still takes about 1 week to master). One example the other day about the imbalance and low skillroof is when i joined a deathmatch going on (and i havent played the game for 5+ years), and find myself up against 2 friends that starts to flam me. 5 minutes later or more they stopped and started chatting instead, since there were no chance for them to kill me, i just los and healed and marrow the paralyzes, nothing at all they could do about it (and they were 2 respected pvpers as far as i know). This to me seems silly, and would never happen on a fizzlestyle ganking situation (granted somehow minor healing isnt overpowered), let alone in a 1v1 situation. My vote is clear