03-15-2012, 12:20 AM
I'm personally not in favour of making tables block LoS. It just doesn't make sense to me. Sure, once in a while I go to dinner with a girl where, in good lighting, I suddenly realise that I wish the dinner table did block LoS, but sadly it never does
I am, however, in favour of adding other forms of scenery that block LoS either in the DM or around popular PvP spots. But I would rather do it after we've had a chance to play with spell damage a bit. The reason for this is that I feel currently people are too hard to kill in PvP, this is definitely a problem in 1 vs 1 and maybe even in group PvP and adding even more ways for people to break LoS and reduce incoming damage will only make it worse. I'd like to get the PvP to a place where blocking LoS is important and (rightly) an advantage for skillful players to use, but without breaking the balance of killing/healing.
So, pending the judgement of the T-man, could I persuade you to wait and let us get back to this issue a little later? and preferably don't all start arguing again
I am, however, in favour of adding other forms of scenery that block LoS either in the DM or around popular PvP spots. But I would rather do it after we've had a chance to play with spell damage a bit. The reason for this is that I feel currently people are too hard to kill in PvP, this is definitely a problem in 1 vs 1 and maybe even in group PvP and adding even more ways for people to break LoS and reduce incoming damage will only make it worse. I'd like to get the PvP to a place where blocking LoS is important and (rightly) an advantage for skillful players to use, but without breaking the balance of killing/healing.
So, pending the judgement of the T-man, could I persuade you to wait and let us get back to this issue a little later? and preferably don't all start arguing again