03-13-2012, 11:27 PM
Suggestion 1:
Use two different "autosupply-scripts" for the final duel and the first duels.
When u get autosupplied for the first duels a "timer" is added to the armor, saying it will be removed in 10 minutes.
If this doesn't work, or isn't easy to script, then here's suggestion nr 2:
Make armor for the first duels pretty "weak", so it breaks easy, so calculate how much "left" would be needed on the armor compared to the average damage dealt during a 10 minutes fight.
Suggestion 2 may be a bit "unfair" tho if somebody looses all his gear while other guy (who was hitting more during the duel) has full armor on still, so here's suggestion nr3 :
Put a timer that changes the AR of the armor and color of it after 10 minutes, so everybody knows that the "yellow color" or something = 0 AR.
Use two different "autosupply-scripts" for the final duel and the first duels.
When u get autosupplied for the first duels a "timer" is added to the armor, saying it will be removed in 10 minutes.
If this doesn't work, or isn't easy to script, then here's suggestion nr 2:
Make armor for the first duels pretty "weak", so it breaks easy, so calculate how much "left" would be needed on the armor compared to the average damage dealt during a 10 minutes fight.
Suggestion 2 may be a bit "unfair" tho if somebody looses all his gear while other guy (who was hitting more during the duel) has full armor on still, so here's suggestion nr3 :
Put a timer that changes the AR of the armor and color of it after 10 minutes, so everybody knows that the "yellow color" or something = 0 AR.