03-04-2012, 09:59 PM
Venos Wrote:Change tactics bonus to be +1, +2, +3, +4 and +5.
Make no bonus accuracy weapons craft able with smithy, colored ingots plus a special ingredient(crafted by a scribe maybe).
Decrease the price and effectiveness(to the point that they equal but do not exceed a vanq of similar type) of custom weapons.
Fiddle with fail rates on crafting armors. They are quite high and make it hard to set prices and estimate amount of ingots needed. Chance for exceptional should be the same for all pieces of armor to avoid having stacks of exceptional gorgets and gloves.
Reduce the amount of ore types by about 6(take out the ugly and low end ones). Make iron faster/easier to mine.
Allowing a bit of quibling over details (e.g. I think scribes have enough impact already without being involved in weapon making) I very much like this approach. This way hunters still have business, smiths have less of a hard time getting things made, and lots of gear for everyone to use to smash each other up with and have a good time.
Also there are definitely too many ingot types, this is a very good point and was also true on IN after the invul/vanq wipe was followed with adding new armour (dwarven, fire, wizard, aqua etc.) things were better without them...
Carding/Garrik/Whatever