03-04-2012, 09:55 PM
Change tactics bonus to be +1, +2, +3, +4 and +5.
Make no bonus accuracy weapons craft able with smithy, colored ingots plus a special ingredient(crafted by a scribe maybe).
Decrease the price and effectiveness(to the point that they equal but do not exceed a vanq of similar type) of custom weapons.
Fiddle with fail rates on crafting armors. They are quite high and make it hard to set prices and estimate amount of ingots needed. Chance for exceptional should be the same for all pieces of armor to avoid having stacks of exceptional gorgets and gloves.
Reduce the amount of ore types by about 6(take out the ugly and low end ones). Make iron faster/easier to mine.
Make no bonus accuracy weapons craft able with smithy, colored ingots plus a special ingredient(crafted by a scribe maybe).
Decrease the price and effectiveness(to the point that they equal but do not exceed a vanq of similar type) of custom weapons.
Fiddle with fail rates on crafting armors. They are quite high and make it hard to set prices and estimate amount of ingots needed. Chance for exceptional should be the same for all pieces of armor to avoid having stacks of exceptional gorgets and gloves.
Reduce the amount of ore types by about 6(take out the ugly and low end ones). Make iron faster/easier to mine.