Poll: Do you support these ideas? - You do not have permission to vote in this poll.
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I support some of these ideas.
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Weapon system ideas.
#14

Carding Wrote:Sorry I actually rush read your proposal, and I didn't mean to sound overly critical, but I would hate for us to repeat mistakes that really screwed up IN, it's hard sometimes for people to see why ideas that sound good can go badly wrong but when you've seen it happen you really want to avoid it...

I think removing the ability to hunt for gear that can be used to PvP is a mistake, IN1 didn't only die because of the high end gear (although this certain was a problem) but the overall inconvenience and cost of participation in the PvP system, and a big part of that was taking away all the vanq and invul drops. Hunting gear should be in competition with crafted gear, both take effort to acquire, create a competitive market and give players with different play styles ways to equip themselves which increases participation and reduces the pain of dying for inexperienced fighters.

The part I rush read way too fast is that actually I do agree with you about weapon damage needing more reliability (and perhaps a slightly higher average damage per time interval on average) , also I do not in fact like tactics bonuses on weapons at all, it wasn't this way on IN and you are correct - weapons without the tactics become useless because the PvP is tweaked based on having tactics (especially tournies), I am not 100% sure what the solution is and I'm massively hungover today, but I'm sure there is a better way to approach it.

Gang and Habibi, as experienced PvPers, do you think the system would work better if the overall hit rates of all weapons were improved at the cost of nerfing and/or removing tactics bonuses? This would mean that the maximum chance to hit would be the same (unless tweaked for other reasons) but that the reliance on +tactics weapons would diminish and the effectiveness non-+tactics weapons would be better which may increase the pace of 1 vs 1 PvP and perhaps make taking the chance to swing a weapon in world/group PvP a little more worthwhile...

That's a first draft hungover version of what I'm thinking...

Yeah I agree 100% that hunting drops should be in competition with craftables. The thing is, there is really no competition now because the server is flooded with loot table stuff Tongue Making the +tac weapons drop way way way less would actually create some competition between craftables and drops, that was the point Smile Keeping the +tactics at a "rare" drop rate, and adding craftable non +tac weapons would create that competition you're referring to.

I agree with the aims of your suggestion about increasing the hit rates of all weapons, however I don't agree with the execution. If you use weapons a lot, which I'm sure you do, then you will notice that with any weapon whether it be a kryss or halberd, you can hit for 1 damage. Increasing the hit rate (hits/swings) of weapons wouldn't really be the right solution IMO.
A better solution, IMO, would be to get rid of these 1 damage hits. Just make each weapon have a reasonable min and max damage, that seems to be the best option in my brain. As of now it seems that all weapon rates are balanced upon +25 tactics instead of +0. Just my thoughts.

Venos Wrote:Perhaps exceptional crafted weapons could have +5 tactics? Just an idea.

:thumbsup:


Messages In This Thread
Weapon system ideas. - by Habibi Jones - 03-02-2012, 06:55 AM
Weapon system ideas. - by Venos - 03-02-2012, 11:23 AM
Weapon system ideas. - by Raziel_ - 03-02-2012, 03:13 PM
Weapon system ideas. - by Azzo - 03-02-2012, 04:03 PM
Weapon system ideas. - by Raziel_ - 03-02-2012, 04:11 PM
Weapon system ideas. - by BenSa - 03-02-2012, 04:11 PM
Weapon system ideas. - by Azzo - 03-02-2012, 04:19 PM
Weapon system ideas. - by Eru - 03-02-2012, 06:53 PM
Weapon system ideas. - by Habibi Jones - 03-03-2012, 03:55 AM
Weapon system ideas. - by Carding - 03-03-2012, 01:21 PM
Weapon system ideas. - by Habibi Jones - 03-03-2012, 05:17 PM
Weapon system ideas. - by Gang - 03-03-2012, 08:44 PM
Weapon system ideas. - by Carding - 03-04-2012, 04:13 PM
Weapon system ideas. - by Habibi Jones - 03-04-2012, 08:31 PM
Weapon system ideas. - by Carding - 03-04-2012, 09:08 PM
Weapon system ideas. - by Venos - 03-04-2012, 09:55 PM
Weapon system ideas. - by Carding - 03-04-2012, 09:59 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:13 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:16 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:21 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:26 PM
Weapon system ideas. - by Ramza - 03-04-2012, 10:42 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:43 PM
Weapon system ideas. - by Ramza - 03-04-2012, 10:48 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:59 PM
Weapon system ideas. - by Venos - 03-04-2012, 11:51 PM

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