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Weapon system ideas.
#13

Sorry I actually rush read your proposal, and I didn't mean to sound overly critical, but I would hate for us to repeat mistakes that really screwed up IN, it's hard sometimes for people to see why ideas that sound good can go badly wrong but when you've seen it happen you really want to avoid it...

I think removing the ability to hunt for gear that can be used to PvP is a mistake, IN1 didn't only die because of the high end gear (although this certain was a problem) but the overall inconvenience and cost of participation in the PvP system, and a big part of that was taking away all the vanq and invul drops. Hunting gear should be in competition with crafted gear, both take effort to acquire, create a competitive market and give players with different play styles ways to equip themselves which increases participation and reduces the pain of dying for inexperienced fighters.

The part I rush read way too fast is that actually I do agree with you about weapon damage needing more reliability (and perhaps a slightly higher average damage per time interval on average) , also I do not in fact like tactics bonuses on weapons at all, it wasn't this way on IN and you are correct - weapons without the tactics become useless because the PvP is tweaked based on having tactics (especially tournies), I am not 100% sure what the solution is and I'm massively hungover today, but I'm sure there is a better way to approach it.

Gang and Habibi, as experienced PvPers, do you think the system would work better if the overall hit rates of all weapons were improved at the cost of nerfing and/or removing tactics bonuses? This would mean that the maximum chance to hit would be the same (unless tweaked for other reasons) but that the reliance on +tactics weapons would diminish and the effectiveness non-+tactics weapons would be better which may increase the pace of 1 vs 1 PvP and perhaps make taking the chance to swing a weapon in world/group PvP a little more worthwhile...

That's a first draft hungover version of what I'm thinking...

Carding/Garrik/Whatever


Messages In This Thread
Weapon system ideas. - by Habibi Jones - 03-02-2012, 06:55 AM
Weapon system ideas. - by Venos - 03-02-2012, 11:23 AM
Weapon system ideas. - by Raziel_ - 03-02-2012, 03:13 PM
Weapon system ideas. - by Azzo - 03-02-2012, 04:03 PM
Weapon system ideas. - by Raziel_ - 03-02-2012, 04:11 PM
Weapon system ideas. - by BenSa - 03-02-2012, 04:11 PM
Weapon system ideas. - by Azzo - 03-02-2012, 04:19 PM
Weapon system ideas. - by Eru - 03-02-2012, 06:53 PM
Weapon system ideas. - by Habibi Jones - 03-03-2012, 03:55 AM
Weapon system ideas. - by Carding - 03-03-2012, 01:21 PM
Weapon system ideas. - by Habibi Jones - 03-03-2012, 05:17 PM
Weapon system ideas. - by Gang - 03-03-2012, 08:44 PM
Weapon system ideas. - by Carding - 03-04-2012, 04:13 PM
Weapon system ideas. - by Habibi Jones - 03-04-2012, 08:31 PM
Weapon system ideas. - by Carding - 03-04-2012, 09:08 PM
Weapon system ideas. - by Venos - 03-04-2012, 09:55 PM
Weapon system ideas. - by Carding - 03-04-2012, 09:59 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:13 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:16 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:21 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:26 PM
Weapon system ideas. - by Ramza - 03-04-2012, 10:42 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:43 PM
Weapon system ideas. - by Ramza - 03-04-2012, 10:48 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:59 PM
Weapon system ideas. - by Venos - 03-04-2012, 11:51 PM

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