Poll: Do you support these ideas? - You do not have permission to vote in this poll.
Yes I support these ideas.
42.86%
9
42.86%
I support most of these ideas.
33.33%
7
33.33%
I support some of these ideas.
19.05%
4
19.05%
I don't support any of these ideas.
4.76%
1
4.76%
* You voted for this item. Show Results

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5

Weapon system ideas.
#11

Carding Wrote:No, this is what killed IN1

Sounds like a good idea, but it isn't

edit: Ignoring the crafting of ruin/might/force/power which Taran said he's already scripting/scripted

edit: Was in a rush but have a moment to elabourate:

What you think you want is more diversity and value to loot in PvP, but you will end up pricing out new players from PvP as weapon prices go up and so does armour pricing because ingots are used for weaponry instead. Effectively this means older and richers players and players who die less and risk better gear start to dominate completely.

Trust me, theorycraft is not required, this is exactly how it played out on IN1, I know, SIN squeezed the life out of the PvP system because no one could match our gear economy and it was too expensive for a new PvPer to stand a chance, and it wasn't fun for anyone, the new people who felt unfairly disadvantaged or the established PvPers who had less and less opposition to face and were subject to greater amounts of nonsense like naked FS scrolling rather than real PvP.

IN1's PvP system thrived when invul and vanq drops were numerous and the mining yields were generous and smiths concentrated on mass producing armour. Besides, a lot of players play only for PvP and if you make getting the gear for PvP a pain they will just give up.


Erm, I really don't get your point... How would getting gear for PvP be a pain? If weapons were craftable it would actually be easier to get them if the values were worked out correctly... It would however be harder to get +tactics weapons, which is how it needs to be. From what I heard, IN1 died because of high end weapons, no? I don't get why you think that this would break the PvP or cause some players to have a huge advantage over others, because it wouldn't. If anything, it puts everyone ont he same page...


Messages In This Thread
Weapon system ideas. - by Habibi Jones - 03-02-2012, 06:55 AM
Weapon system ideas. - by Venos - 03-02-2012, 11:23 AM
Weapon system ideas. - by Raziel_ - 03-02-2012, 03:13 PM
Weapon system ideas. - by Azzo - 03-02-2012, 04:03 PM
Weapon system ideas. - by Raziel_ - 03-02-2012, 04:11 PM
Weapon system ideas. - by BenSa - 03-02-2012, 04:11 PM
Weapon system ideas. - by Azzo - 03-02-2012, 04:19 PM
Weapon system ideas. - by Eru - 03-02-2012, 06:53 PM
Weapon system ideas. - by Habibi Jones - 03-03-2012, 03:55 AM
Weapon system ideas. - by Carding - 03-03-2012, 01:21 PM
Weapon system ideas. - by Habibi Jones - 03-03-2012, 05:17 PM
Weapon system ideas. - by Gang - 03-03-2012, 08:44 PM
Weapon system ideas. - by Carding - 03-04-2012, 04:13 PM
Weapon system ideas. - by Habibi Jones - 03-04-2012, 08:31 PM
Weapon system ideas. - by Carding - 03-04-2012, 09:08 PM
Weapon system ideas. - by Venos - 03-04-2012, 09:55 PM
Weapon system ideas. - by Carding - 03-04-2012, 09:59 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:13 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:16 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:21 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:26 PM
Weapon system ideas. - by Ramza - 03-04-2012, 10:42 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:43 PM
Weapon system ideas. - by Ramza - 03-04-2012, 10:48 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:59 PM
Weapon system ideas. - by Venos - 03-04-2012, 11:51 PM

Forum Jump:


Users browsing this thread: 8 Guest(s)