03-03-2012, 01:21 PM
No, this is what killed IN1
Sounds like a good idea, but it isn't
edit: Ignoring the crafting of ruin/might/force/power which Taran said he's already scripting/scripted
edit: Was in a rush but have a moment to elabourate:
What you think you want is more diversity and value to loot in PvP, but you will end up pricing out new players from PvP as weapon prices go up and so does armour pricing because ingots are used for weaponry instead. Effectively this means older and richers players and players who die less and risk better gear start to dominate completely.
Trust me, theorycraft is not required, this is exactly how it played out on IN1, I know, SIN squeezed the life out of the PvP system because no one could match our gear economy and it was too expensive for a new PvPer to stand a chance, and it wasn't fun for anyone, the new people who felt unfairly disadvantaged or the established PvPers who had less and less opposition to face and were subject to greater amounts of nonsense like naked FS scrolling rather than real PvP.
IN1's PvP system thrived when invul and vanq drops were numerous and the mining yields were generous and smiths concentrated on mass producing armour. Besides, a lot of players play only for PvP and if you make getting the gear for PvP a pain they will just give up.
Sounds like a good idea, but it isn't
edit: Ignoring the crafting of ruin/might/force/power which Taran said he's already scripting/scripted
edit: Was in a rush but have a moment to elabourate:
What you think you want is more diversity and value to loot in PvP, but you will end up pricing out new players from PvP as weapon prices go up and so does armour pricing because ingots are used for weaponry instead. Effectively this means older and richers players and players who die less and risk better gear start to dominate completely.
Trust me, theorycraft is not required, this is exactly how it played out on IN1, I know, SIN squeezed the life out of the PvP system because no one could match our gear economy and it was too expensive for a new PvPer to stand a chance, and it wasn't fun for anyone, the new people who felt unfairly disadvantaged or the established PvPers who had less and less opposition to face and were subject to greater amounts of nonsense like naked FS scrolling rather than real PvP.
IN1's PvP system thrived when invul and vanq drops were numerous and the mining yields were generous and smiths concentrated on mass producing armour. Besides, a lot of players play only for PvP and if you make getting the gear for PvP a pain they will just give up.
Carding/Garrik/Whatever