Poll: Do you support these ideas? - You do not have permission to vote in this poll.
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I support most of these ideas.
33.33%
7
33.33%
I support some of these ideas.
19.05%
4
19.05%
I don't support any of these ideas.
4.76%
1
4.76%
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Weapon system ideas.
#1

well i believe i have a pretty good idea for balancing weapons in multiple aspects. there are so many different spots that we've been talking about this that i think it's time for me to make a poll. i'd like to get a consensus of how other players and staff feel about this idea.

problems regarding weapon performace in general:

-the average damage of weapons is not in question here. what is in question is the RANGE of damage. weapons can hit for 1 hp, or they can crit HARD. this goes for any weapon. you can crit for 40 with a kryss. you can crit for ~85 with a a hally and ~80 with a bardiche. you can crit 60's easily with a hammer pick. yet, you can also hit for 1 hp. increase of minimum weapon damage and decrease of maximum won't change the average damage of any weapon, but it will make weapons quite a bit more reliable and it will seriously make them a lot more useful in all situations. the humongous crits are entertaining, but it shouldn't be this way IMHO. the chance to get a null hit should be your chance to miss, every hit should at least do some measurable damage, and there should be a chance to get a reasonable crit. this actually brings me to another problem which i will get to later.[+]

-in autosupply tournaments, i think supplying +25 tactics vanqs does more harm than good. the duels would be much better with normal vanq weapons and a slight tweak to weapon damage range. a bit off topic but a better solution to the referee would be to have armor removed after x time (pretty common i've seen, i think gang supports this idea and i do also) or even set a durability on the armor in autosupply so that it breaks.

problems regarding weapon value and availability

-the server is flooded with loot table weapons. people have tens of thousands of them (i bet) yet there is almost no circulation. LOOT TABLE WEAPONS SHOULD BE RARE/VALUED/EXPENSIVE. having tactics bonus, which increases hit rating here, is a HUGE advantage in a fight. although it doesn't matter because everyone always carries +10 +15 +20 power, which makes the ones without a tactics bonus incomparable and out of the question in a 'serious' duel or even while ganking... this is because the drop rate is much too high, although, with the only craftable weapons being either really high cost or underpowered (sometimes both), it's necessary to have a means of supplying weapons to the community and therefore the high drop rate of magic weapons is indeed needed; right now. this brings me to the whole point of this post:

in my opinion, there needs to be a way to easily craft usable weapons that aren't resource heavy. what also needs to happen in my opinion is a complete wipe of all magic loot table weapons, as well as a significant reduction in their drop rate. the reason i say this is because the + tactics you get from them is taken for granted way too much because of how easy they are to get.
[+] neglecting non + tactics weapons can actually hide and mute certain aspects of the core PvP and cause us PROBLEMS while trying to create a beautiful balance [+].
having + tactics should be a privilege not a right, so to speak.

so, say tomorrow all loot table weapons are wiped, and the drop rate drastically reduced. this makes weapons super unbelievably valued/expensive/rare right? this pisses some players off, right? this breaks balance, right?
ok now think about this same scenario, only the following system had been added a week or two before the wipe/drope rate change:

-shadow iron weapons are craftable from ingots (same ingot cost as iron weapons*), they are ruin with no accuracy
-gold weapons are craftable*, they are might with no accuracy
-blood rock weapons are craftable*, they are force with no accuracy
-mytheril weapons are craftable*, they are power with no accuracy
-black rock weapons are craftable*, they are vanquishing with no accuracy

i hope these ideas seem as logical to others as they do to me. these changes would be a big boom for the economy, shard structure, as well as create much more enjoyable PvP; in my opinion of course. please vote but more importantly respond with your opinion of this idea, and other ideas that you have to reach the same goal.


Messages In This Thread
Weapon system ideas. - by Habibi Jones - 03-02-2012, 06:55 AM
Weapon system ideas. - by Venos - 03-02-2012, 11:23 AM
Weapon system ideas. - by Raziel_ - 03-02-2012, 03:13 PM
Weapon system ideas. - by Azzo - 03-02-2012, 04:03 PM
Weapon system ideas. - by Raziel_ - 03-02-2012, 04:11 PM
Weapon system ideas. - by BenSa - 03-02-2012, 04:11 PM
Weapon system ideas. - by Azzo - 03-02-2012, 04:19 PM
Weapon system ideas. - by Eru - 03-02-2012, 06:53 PM
Weapon system ideas. - by Habibi Jones - 03-03-2012, 03:55 AM
Weapon system ideas. - by Carding - 03-03-2012, 01:21 PM
Weapon system ideas. - by Habibi Jones - 03-03-2012, 05:17 PM
Weapon system ideas. - by Gang - 03-03-2012, 08:44 PM
Weapon system ideas. - by Carding - 03-04-2012, 04:13 PM
Weapon system ideas. - by Habibi Jones - 03-04-2012, 08:31 PM
Weapon system ideas. - by Carding - 03-04-2012, 09:08 PM
Weapon system ideas. - by Venos - 03-04-2012, 09:55 PM
Weapon system ideas. - by Carding - 03-04-2012, 09:59 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:13 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:16 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:21 PM
Weapon system ideas. - by Venos - 03-04-2012, 10:26 PM
Weapon system ideas. - by Ramza - 03-04-2012, 10:42 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:43 PM
Weapon system ideas. - by Ramza - 03-04-2012, 10:48 PM
Weapon system ideas. - by Carding - 03-04-2012, 10:59 PM
Weapon system ideas. - by Venos - 03-04-2012, 11:51 PM

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