02-29-2012, 09:25 AM
Eru Wrote:This gave me an awesome idea. My sister got me to read some 'kids' book called Hunger Games where they take a bunch of people, turn them loose in a large area, then the last person alive wins it. This might be kindof fun actually. In the book it works like this:
- People enter with no weapons (just clothing)
- Weapons and reagents are scattered around the entry area and a few others may be scattered around elsewhere.
- Once people are turned loose, they either run like crazy to the woods to hide, or they stick around the main area to fight for the best gear.
- Last person alive wins.
It might be cool to do that with everyone fully equipped also. Drop everyone in the same area in a cage, then after a countdown, the safe area is turned off and the fences disappear to let everryone loose.
Actually there was a very similar event that was hosted on IN a few times.. One of the cooler ones. Kind of like what you described but there was a lot more too it. Also this was a looong event. The 2 times I was in it it lasted something like 4-6 hours.
There were 2-4 teams ranging from 10-20 people. Each team needed crafters, harvesters and pvpers. Once the teams were made each player was assigned a role. People designated as crafters and harvesters were each given a specific couple of tools so you could go out and harvest materials you needed in order to craft items that you would use to fight and kill the other players. If a player designated to a specific role died then another player could switch to that role. To give the pvpers something useful to do while the rest got supplies, monsters were placed around that could drop useful items (regs, blank scrolls, magic weapons etc) and also were randomly spawned right near the camps so they would have to be fended off...
It was neat because you had to optimize as best you could in a given time so you could start raids. So elven bows were useful because armor was harder to make, but the people that did manage to get armor could run up and smash things with swords/hallies.. And you had casters and such trying to make the most of their precious few regs/scrolls running in and trying to finish people off
There was more involved but i forget.. Was a long time ago. I thought this was neat as it forced teams to not just have pvpers.. And the pvpers had to protect the crafters or they were doomed... Anyway, this could be tweaked and changed accordingly and made into some kind of event as well.. Just an idea.