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should houses be 100% safe?
#44

soMa Wrote:Well if you make them not safe, where do you macro ?
If houses are not safe to be in then they really have no purpose at all no actual use and become exactly what you said pixel crack.
If houses are not safe why would you go to it ? I guess if your bank is full but you could just turn everything into a deed and be 100% safe with out ever needing a house.

Why should you have such ease to kill someone when they are afk ? are you that bored ? <---- wow
Now it's different if your hiding and someone recalls in, opens there door you stealth in and proceed to kill them. Or you figure out where they recall in and wait with a few guys to jump them.

Looting ect
You can't really loot someone or a guild unless you are in that guild because of guild boxes. So if you loot a guild box by joining them and then when no one is on you clean the guild out, it's detrimental to the shard because no one wants to let anyone into a guild because they are scared that they are another player trying to rip them off.
There are also lockable boxes that exist but here again its just to deter you, <--- I guess this would be to hard for you because again have to sneak into the house wait patently then pick the chests. Imagine the stories if you pulled that off ? but people are lazy and have no creativity.


There are so many ways to make it interesting with out making it so you can afk EQ, Firewall someone. All your doing is prolonging there macroing causing them to either quit or have to focus more on macroing and less on hunting or pvping.
I don't get why your picking on houses, when you don't seem to be bothered by stuff like the casino which is 100% safe.
Those stones in the should be in every blue & red city so there are a bunch of different places to buy the stuff and in the big cities turn a vacant building into a casino and take away the safe zone.

*Everyone should be safe when afk macroing and or tourney / Monster bashes. (with the odd exception on monster bashes) It just sounds to me the only reason you want this is so you can kill some poor noob in his tiny 2*2 pixel crack house.

Eru Wrote:Why do you want to kill someone in a house?

You can't loot them.
They aren't there to see you to get mad at you.

The ONLY reason that exists for killing someone in their house is griefing. You want to kill them because you know they'll be mad about it at some point in the future, to make them lose their macro items, and to lose out on the time that they spent macroing as a ghost before coming back.

It simply has no place. We do support PVP, but not griefing.
Agreed, the whole "this isn't a carebear shard" is getting pretty old. Makes housing useless for players that can't afford Castles.


Messages In This Thread
should houses be 100% safe? - by Be|gar - 02-16-2012, 02:28 AM
should houses be 100% safe? - by Rob - 02-16-2012, 02:34 AM
should houses be 100% safe? - by Scare crow - 02-16-2012, 03:00 AM
should houses be 100% safe? - by Eru - 02-16-2012, 03:13 AM
should houses be 100% safe? - by Fulmanar - 02-16-2012, 03:20 AM
should houses be 100% safe? - by Atlas - 02-16-2012, 03:22 AM
should houses be 100% safe? - by soMa - 02-16-2012, 03:46 AM
should houses be 100% safe? - by Maurice - 02-16-2012, 04:07 AM
should houses be 100% safe? - by Kander - 02-16-2012, 04:10 AM
should houses be 100% safe? - by soMa - 02-16-2012, 04:13 AM
should houses be 100% safe? - by Eru - 02-16-2012, 05:56 AM
should houses be 100% safe? - by Boomrak Brewforge - 02-16-2012, 06:07 AM
should houses be 100% safe? - by Brandon - 02-16-2012, 06:08 AM
should houses be 100% safe? - by Eru - 02-16-2012, 07:05 AM
should houses be 100% safe? - by Redorb - 02-16-2012, 11:25 AM
should houses be 100% safe? - by Be|gar - 02-16-2012, 11:40 AM
should houses be 100% safe? - by soMa - 02-16-2012, 12:39 PM
should houses be 100% safe? - by Craditz - 02-16-2012, 12:55 PM
should houses be 100% safe? - by Carding - 02-16-2012, 01:06 PM
should houses be 100% safe? - by Boomrak Brewforge - 02-16-2012, 01:24 PM
should houses be 100% safe? - by Fulmanar - 02-16-2012, 04:25 PM
should houses be 100% safe? - by Eru - 02-16-2012, 06:54 PM
should houses be 100% safe? - by Andrew - 02-16-2012, 07:24 PM
should houses be 100% safe? - by Redorb - 02-16-2012, 07:43 PM
should houses be 100% safe? - by Bob Wood - 02-16-2012, 08:17 PM
should houses be 100% safe? - by Meloth - 02-16-2012, 08:18 PM
should houses be 100% safe? - by soMa - 02-17-2012, 02:54 AM
should houses be 100% safe? - by Redorb - 02-17-2012, 03:40 AM
should houses be 100% safe? - by Be|gar - 02-17-2012, 04:21 AM
should houses be 100% safe? - by Andrew - 02-17-2012, 12:20 PM
should houses be 100% safe? - by Aerona - 02-18-2012, 01:00 AM
should houses be 100% safe? - by Andrew - 02-18-2012, 01:24 AM
should houses be 100% safe? - by Habibi Jones - 02-18-2012, 04:15 AM
should houses be 100% safe? - by Hal - 02-27-2012, 09:01 AM
should houses be 100% safe? - by Nasir - 02-27-2012, 09:05 AM
should houses be 100% safe? - by Hal - 02-27-2012, 09:12 AM
should houses be 100% safe? - by Serevok - 02-27-2012, 03:47 PM
should houses be 100% safe? - by Nasir - 02-27-2012, 08:10 PM
should houses be 100% safe? - by Maximus - 02-27-2012, 09:23 PM
should houses be 100% safe? - by Eru - 02-27-2012, 09:27 PM
should houses be 100% safe? - by soMa - 02-27-2012, 10:16 PM
should houses be 100% safe? - by Nasir - 02-27-2012, 10:18 PM
should houses be 100% safe? - by Catalyst - 02-27-2012, 10:51 PM
should houses be 100% safe? - by Tauon - 02-28-2012, 02:04 AM
should houses be 100% safe? - by Be|gar - 02-28-2012, 03:48 AM
should houses be 100% safe? - by Nasir - 02-28-2012, 04:32 AM
should houses be 100% safe? - by Azzo - 02-28-2012, 04:55 AM
should houses be 100% safe? - by Hal - 02-28-2012, 05:45 AM
should houses be 100% safe? - by Hal - 02-28-2012, 05:47 AM
should houses be 100% safe? - by Catalyst - 02-29-2012, 03:18 AM
should houses be 100% safe? - by Taran - 02-16-2012, 02:59 AM

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