02-27-2012, 03:57 AM
Gang I like your idea about tweaking a current spell to become useful, but then that just means that there is yet another scroll people have to make in order to compete.
Increasing damage dealt as well as mana taken for FS and Light will clean up PvP A LOT! The key will be to keep the dmg/mana rate the same for both spells.
You really have to think about all pvp rates as functions with variable... If you create graphs you can easily discover for yourself how certain rates can be changed and what effect that would have on PvP.
I guess I'll spend the next hour making a bunch of graphs/superimposing them on each other so you guys can see what I mean.
Of course with every suggestion/discussion baby steps are best... Testing is important.
edit: Adam, I really like your post... I don't want to nit pick at rates but I agree with everything you posted, as well as decreasing the failrate of bandages slightly (very slightly).
Increasing damage dealt as well as mana taken for FS and Light will clean up PvP A LOT! The key will be to keep the dmg/mana rate the same for both spells.
You really have to think about all pvp rates as functions with variable... If you create graphs you can easily discover for yourself how certain rates can be changed and what effect that would have on PvP.
I guess I'll spend the next hour making a bunch of graphs/superimposing them on each other so you guys can see what I mean.
Of course with every suggestion/discussion baby steps are best... Testing is important.
edit: Adam, I really like your post... I don't want to nit pick at rates but I agree with everything you posted, as well as decreasing the failrate of bandages slightly (very slightly).