Poll: Should bandage effectiveness be based on dex? - You do not have permission to vote in this poll.
No Doubt
23.08%
6
23.08%
Hell Nah
42.31%
11
42.31%
Only if the formula is perfect
34.62%
9
34.62%
* You voted for this item. Show Results

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5

Bandage Heals based on Dex
#1

As most of you know, healing with bandies is extremely unreliable. I propose a solution:

Higher Dex (110+) = better bandies

You lose out on valuable HP and mana for spells, but will gain reliable heals. Perhaps some faster wep swinging for higher dex (110+) as well.....maybe another bump at 120 dex.

I do not know what the exact numbers/formula should be....this is just a broad idea...



What do you think?


Messages In This Thread
Bandage Heals based on Dex - by Kennedy - 02-24-2012, 10:09 PM
Bandage Heals based on Dex - by Venos - 02-24-2012, 10:16 PM
Bandage Heals based on Dex - by Taran - 02-25-2012, 12:39 AM
Bandage Heals based on Dex - by Kennedy - 02-25-2012, 12:50 AM
Bandage Heals based on Dex - by Shadow_Nirvana - 02-28-2012, 10:35 PM
Bandage Heals based on Dex - by Kennedy - 02-28-2012, 11:59 PM
Bandage Heals based on Dex - by Catalyst - 02-28-2012, 06:43 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)