02-28-2012, 06:43 AM
Venos Wrote:Hmm. Hmm. Hmm. Im not sure that would be a good change. I do think bandage healing is a little too unreliable but i would rather see it heal less and fail less.Could always tweak the bow damage so they don't become overpowered, or their chance to hit successfully. But I do agree less healing with less fails would be nice for 100 dex then 110/120 dex gets a boost or something. Not sure if they would have to go around and change the props on each bow in-game though. That could be pretty annoying.
How would this affect bows? Since bows are(or should be) based on dex rather than str.