Poll: Should bandage effectiveness be based on dex? - You do not have permission to vote in this poll.
No Doubt
23.08%
6
23.08%
Hell Nah
42.31%
11
42.31%
Only if the formula is perfect
34.62%
9
34.62%
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Bandage Heals based on Dex
#5

Venos Wrote:Hmm. Hmm. Hmm. Im not sure that would be a good change. I do think bandage healing is a little too unreliable but i would rather see it heal less and fail less.
How would this affect bows? Since bows are(or should be) based on dex rather than str.
Could always tweak the bow damage so they don't become overpowered, or their chance to hit successfully. But I do agree less healing with less fails would be nice for 100 dex then 110/120 dex gets a boost or something. Not sure if they would have to go around and change the props on each bow in-game though. That could be pretty annoying.


Messages In This Thread
Bandage Heals based on Dex - by Kennedy - 02-24-2012, 10:09 PM
Bandage Heals based on Dex - by Venos - 02-24-2012, 10:16 PM
Bandage Heals based on Dex - by Taran - 02-25-2012, 12:39 AM
Bandage Heals based on Dex - by Kennedy - 02-25-2012, 12:50 AM
Bandage Heals based on Dex - by Shadow_Nirvana - 02-28-2012, 10:35 PM
Bandage Heals based on Dex - by Kennedy - 02-28-2012, 11:59 PM
Bandage Heals based on Dex - by Catalyst - 02-28-2012, 06:43 AM

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