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should houses be 100% safe?
#28

Redorb
I didn't mean it as an attack, sometimes my typing does not come across properly and I just woke up.
Im simply saying that with everything you said nothing touches on the bad side. It's not throwing out a fear mongering card I have already watched the shard grow and then drop when players simply ran around killing afk's in town. They didn't even have a house and someone is giving a dummy character fs scrolls to kill them.

I agree with you that the reason I and probably most vets still play uo is because when you die you lose your stuff. Which makes things more fun.
If you can house kill the players you kill in a house that you can not gain entry to only effects afk macroing *Time*. A smart player simply wears nothing on them and runs the macro to pick up items out of a box and put w/e back in so by doing this you lose no items when you die.
Even if you enter said house running from a few pks and get the door closed, you simply hit your heal macro while emptying your items on the floor or chest and most if not all your items should be safe or at least the important ones before you die.

For the most part I agree with you. That's why I dislike the casino and it being safe it should just be dispersed between all the cities. I would rather have all lockable doors and boxes including houses able to be broken into some how via lock picking and absolute no safe zones other than guarded towns.(protected by guards) How ever in my experience the problem with issues like these are that they affect noobs and new players more than they affect the vets with lots of experience.
I am 99% sure that any scenario involving a unsafe house (meaning you could be killed in it) I can figure out a way around how ever you kill me. Simple auto heal macros stop most of the house killing since no los can be made.

I hope this sounds or comes across a little better.
Soma


Messages In This Thread
should houses be 100% safe? - by Be|gar - 02-16-2012, 02:28 AM
should houses be 100% safe? - by Rob - 02-16-2012, 02:34 AM
should houses be 100% safe? - by Scare crow - 02-16-2012, 03:00 AM
should houses be 100% safe? - by Eru - 02-16-2012, 03:13 AM
should houses be 100% safe? - by Fulmanar - 02-16-2012, 03:20 AM
should houses be 100% safe? - by Atlas - 02-16-2012, 03:22 AM
should houses be 100% safe? - by soMa - 02-16-2012, 03:46 AM
should houses be 100% safe? - by Maurice - 02-16-2012, 04:07 AM
should houses be 100% safe? - by Kander - 02-16-2012, 04:10 AM
should houses be 100% safe? - by soMa - 02-16-2012, 04:13 AM
should houses be 100% safe? - by Eru - 02-16-2012, 05:56 AM
should houses be 100% safe? - by Boomrak Brewforge - 02-16-2012, 06:07 AM
should houses be 100% safe? - by Brandon - 02-16-2012, 06:08 AM
should houses be 100% safe? - by Eru - 02-16-2012, 07:05 AM
should houses be 100% safe? - by Redorb - 02-16-2012, 11:25 AM
should houses be 100% safe? - by Be|gar - 02-16-2012, 11:40 AM
should houses be 100% safe? - by soMa - 02-16-2012, 12:39 PM
should houses be 100% safe? - by Craditz - 02-16-2012, 12:55 PM
should houses be 100% safe? - by Carding - 02-16-2012, 01:06 PM
should houses be 100% safe? - by Boomrak Brewforge - 02-16-2012, 01:24 PM
should houses be 100% safe? - by Fulmanar - 02-16-2012, 04:25 PM
should houses be 100% safe? - by Eru - 02-16-2012, 06:54 PM
should houses be 100% safe? - by Andrew - 02-16-2012, 07:24 PM
should houses be 100% safe? - by Redorb - 02-16-2012, 07:43 PM
should houses be 100% safe? - by Bob Wood - 02-16-2012, 08:17 PM
should houses be 100% safe? - by Meloth - 02-16-2012, 08:18 PM
should houses be 100% safe? - by soMa - 02-17-2012, 02:54 AM
should houses be 100% safe? - by Redorb - 02-17-2012, 03:40 AM
should houses be 100% safe? - by Be|gar - 02-17-2012, 04:21 AM
should houses be 100% safe? - by Andrew - 02-17-2012, 12:20 PM
should houses be 100% safe? - by Aerona - 02-18-2012, 01:00 AM
should houses be 100% safe? - by Andrew - 02-18-2012, 01:24 AM
should houses be 100% safe? - by Habibi Jones - 02-18-2012, 04:15 AM
should houses be 100% safe? - by Hal - 02-27-2012, 09:01 AM
should houses be 100% safe? - by Nasir - 02-27-2012, 09:05 AM
should houses be 100% safe? - by Hal - 02-27-2012, 09:12 AM
should houses be 100% safe? - by Serevok - 02-27-2012, 03:47 PM
should houses be 100% safe? - by Nasir - 02-27-2012, 08:10 PM
should houses be 100% safe? - by Maximus - 02-27-2012, 09:23 PM
should houses be 100% safe? - by Eru - 02-27-2012, 09:27 PM
should houses be 100% safe? - by soMa - 02-27-2012, 10:16 PM
should houses be 100% safe? - by Nasir - 02-27-2012, 10:18 PM
should houses be 100% safe? - by Catalyst - 02-27-2012, 10:51 PM
should houses be 100% safe? - by Tauon - 02-28-2012, 02:04 AM
should houses be 100% safe? - by Be|gar - 02-28-2012, 03:48 AM
should houses be 100% safe? - by Nasir - 02-28-2012, 04:32 AM
should houses be 100% safe? - by Azzo - 02-28-2012, 04:55 AM
should houses be 100% safe? - by Hal - 02-28-2012, 05:45 AM
should houses be 100% safe? - by Hal - 02-28-2012, 05:47 AM
should houses be 100% safe? - by Catalyst - 02-29-2012, 03:18 AM
should houses be 100% safe? - by Taran - 02-16-2012, 02:59 AM

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