01-19-2007, 12:21 AM
Makaveli:
I have recently been thinking about my UO days and the end of it. I think that I'm pretty much done with this game and was wondering what my last contribution could be. I've been training some people lately and it hit me, wouldn't the shard be a lot more fun if everyone was a lot better at PvP? Tourneys would be a lot more equal and you wouldn't see the same person winning tours every time, if something is hard and equal it creates excitement. So here is my last contribution, a advance version of my old PvP guide. These moves are mainly for people that understand PvP, if you do it on a "noob" they might not be better than a full fs dump.
In the advanced PvP guide we will go through some moves, how to read your opponent, how to trick him, test him and then finally beat him. I will start of by explaining a few moves.
Light-NOS:
You press the light scroll once and then you cast a nos scroll on them quickly afterwards, this move have to be hidden by a spam.
Looks like:
When you do this move it will look like you are casting a light scroll on your opponent cause of the sound and the HP you loose.
Use:
This should be used when your opponent has enough HP that he won't cast a GHeal but still can be damaged by a FS when his aid succeeds.
Light-XUO:
Cast a light scroll and right after its done cast a XUO. This does not have to be covered by a spam since the HP and sound makes it obvious to what you are doing.
Use:
This is a good move to make when someone is on 50-85 HP and uses an aid. You will start of by casting a light on your opponent when he uses the aid. A light scroll takes 1 second and aid takes 2.5. This means that there will be 1.5 secs left for his aid when your light is done, this is when you should cast the XUO scroll. If his aid succeeds you can easily tab your FS scroll and if it doesn't your fs will be there within 0.5 secs. If this move fails you have only lost about 29 HP and 7 mana, which isn't dangerous at high HP, and if it succeeds you will have a pretty good shot at killing your opponent.
Spell-XUO:
Cast a random spell that has the an animation where the hands move upwards and then fizzle it by casting a XUO scroll on your opponent, the XUO scroll has to come RIGHT after the first spell.
Looks like:
This will look like you tried casting a XUO scroll on your opponent but messed up or changed your mind. This move also has some of the utilities of a NOS scroll since it's ââ¬Åhiddenââ¬Â, It's like having an NOS scroll that takes 24 HP and 20 mana. Make sure you do not get hit while you are doing this but don't move away cause it might look like you are casting, try doing it when he can't hit you.
Use:
Spell-XUO is useful when ever your opponent is on or below 92 hp. It's also useful at every moment where you opponent chooses to aid instead of heal and you want to cast a cheap hidden FS.
Spell-Aid-NOS:
When doing this you have to make sure you are on 99 hp or below, if you do it at full HP use a scroll that drains life. You then take the aid and right after the aid you cast your NOS. Make sure that everything is covered with the same type of spams so that your opponent can't see any irregularities.
Looks Like:
You can either make it look like you are aiding after your first spell by using EBolt cause of the 10HP penalty, or you can make it look like you are trying to pre-cast by using Light scroll.
Use:
This is useful to use when your opponent is on low mana or when he can't drink a potion. This FS will be a stealthed FS and you will therefore be 2.1 secs ahead of your opponent. Casting a light and aiding might keep your opponent from aiding cause he is waiting on his hit.
Aid-NOS:
Pretty much same as above.
Hate:
Defensive:
Everybody heals different as Juggo stated. Best way however is to feel yourself how low you can go on HP, and still survive a dump. If you know you are low on mana, can't use a gheal scroll if needed, having used a potion recently, and believe the enemy is FSing hidden, then it's a BAD time to use bandages, but a good time to use a regular heal, since that will give you better odds to survive the heal. However if you have a lot of mana and know that even if your bandage fails, and he still FSes, you'll still be able to heal up with good timing, or a gheal potion potion or whatever, then it's a good time to use a bandage and save some mana which you will need for your offensive attack. I got pretty much by feeling when it comes to this, I know when I will survive and when I won't, I use whatever feels best in the situation, the "tactic" is built into my head and it changes all the time depending on the enemys move, this is what happens after years of practice, you'll learn.
Offensive:
Same goes here kind of, I go by feeling, but the main thing is for you to make your opponent drink a potion, because as long as the opponent doesn't suck a lot, or doesn't have any mana left, he will survive if you dump when he can drink a gheal potion. Imagine a gheal spells plus a gheal potion, which together gives you about 80 hp or so, get that at the same time and heal 2-3 more times and it doesn't matter if the opponent wastes all his mana (if you both have as good timing). However if you can't use your potion you'll be in much bigger danger. If the enemy drank a potion and you're going to FS, wait for a good hit and make sure you have enough mana to do at least two FS and a light. A good tactic is to mix NOS FS scrolls which is silent (as your first FS), with XUO fs which takes less mana, as the other. Just make sure you don't do too many XUO fs, because if you go below 50% of your life you may risk getting a FS back in your ass and die, if the opponent is good. Try getting two fs and a light on his ass, if he still isn't dead you'll probably just waste mana by casting 3 fs and a light, unless you know he won't survive another FS, but this is something you have to FEEL or calculate while duelling your opponent.
Timing:
Very important for sphere/tus pvp always. Try to always have good timing between the magic
attacks; this could be the difference between winning and loosing.
Other stuff to think of:
Depending on how good you are you'll be using these tactics better and better, and you won't even be thinking about them after a while. I use much much more advanced "tactics" than this, a different one depending on the enemys move, but this is basic knowledge about XUO pvp, and that's what you wanted to know so there you go :]
This is the magic part of PvP. Armor and weapons does of course matter too. You won't be hitting a player in tourney gear much if you're using some crappy weapon, and you will be hit very much by his tourney weapon if you're using iron armor, so try to match his gear or get an even better one, then you'll have to focus on magic and getting what I said over there right.
However it is possible to win if you're really good, even if you don't have as good armor and weapon, depending on your PvP skill. But what matters who wins are three things: Gear + Skills (UO skills) + PvP skills (by PvP skills I mean what I stated up there, your strategy and how good you are at using it).
Also take a look at Makas PvP-guide here up above, it has a lot of interesting information for when you're starting to get better :] Same goes for Dramatics info above :]
Good luck!
Regards,
Hate
I have recently been thinking about my UO days and the end of it. I think that I'm pretty much done with this game and was wondering what my last contribution could be. I've been training some people lately and it hit me, wouldn't the shard be a lot more fun if everyone was a lot better at PvP? Tourneys would be a lot more equal and you wouldn't see the same person winning tours every time, if something is hard and equal it creates excitement. So here is my last contribution, a advance version of my old PvP guide. These moves are mainly for people that understand PvP, if you do it on a "noob" they might not be better than a full fs dump.
In the advanced PvP guide we will go through some moves, how to read your opponent, how to trick him, test him and then finally beat him. I will start of by explaining a few moves.
Light-NOS:
You press the light scroll once and then you cast a nos scroll on them quickly afterwards, this move have to be hidden by a spam.
Looks like:
When you do this move it will look like you are casting a light scroll on your opponent cause of the sound and the HP you loose.
Use:
This should be used when your opponent has enough HP that he won't cast a GHeal but still can be damaged by a FS when his aid succeeds.
Light-XUO:
Cast a light scroll and right after its done cast a XUO. This does not have to be covered by a spam since the HP and sound makes it obvious to what you are doing.
Use:
This is a good move to make when someone is on 50-85 HP and uses an aid. You will start of by casting a light on your opponent when he uses the aid. A light scroll takes 1 second and aid takes 2.5. This means that there will be 1.5 secs left for his aid when your light is done, this is when you should cast the XUO scroll. If his aid succeeds you can easily tab your FS scroll and if it doesn't your fs will be there within 0.5 secs. If this move fails you have only lost about 29 HP and 7 mana, which isn't dangerous at high HP, and if it succeeds you will have a pretty good shot at killing your opponent.
Spell-XUO:
Cast a random spell that has the an animation where the hands move upwards and then fizzle it by casting a XUO scroll on your opponent, the XUO scroll has to come RIGHT after the first spell.
Looks like:
This will look like you tried casting a XUO scroll on your opponent but messed up or changed your mind. This move also has some of the utilities of a NOS scroll since it's ââ¬Åhiddenââ¬Â, It's like having an NOS scroll that takes 24 HP and 20 mana. Make sure you do not get hit while you are doing this but don't move away cause it might look like you are casting, try doing it when he can't hit you.
Use:
Spell-XUO is useful when ever your opponent is on or below 92 hp. It's also useful at every moment where you opponent chooses to aid instead of heal and you want to cast a cheap hidden FS.
Spell-Aid-NOS:
When doing this you have to make sure you are on 99 hp or below, if you do it at full HP use a scroll that drains life. You then take the aid and right after the aid you cast your NOS. Make sure that everything is covered with the same type of spams so that your opponent can't see any irregularities.
Looks Like:
You can either make it look like you are aiding after your first spell by using EBolt cause of the 10HP penalty, or you can make it look like you are trying to pre-cast by using Light scroll.
Use:
This is useful to use when your opponent is on low mana or when he can't drink a potion. This FS will be a stealthed FS and you will therefore be 2.1 secs ahead of your opponent. Casting a light and aiding might keep your opponent from aiding cause he is waiting on his hit.
Aid-NOS:
Pretty much same as above.
Hate:
Defensive:
Everybody heals different as Juggo stated. Best way however is to feel yourself how low you can go on HP, and still survive a dump. If you know you are low on mana, can't use a gheal scroll if needed, having used a potion recently, and believe the enemy is FSing hidden, then it's a BAD time to use bandages, but a good time to use a regular heal, since that will give you better odds to survive the heal. However if you have a lot of mana and know that even if your bandage fails, and he still FSes, you'll still be able to heal up with good timing, or a gheal potion potion or whatever, then it's a good time to use a bandage and save some mana which you will need for your offensive attack. I got pretty much by feeling when it comes to this, I know when I will survive and when I won't, I use whatever feels best in the situation, the "tactic" is built into my head and it changes all the time depending on the enemys move, this is what happens after years of practice, you'll learn.
Offensive:
Same goes here kind of, I go by feeling, but the main thing is for you to make your opponent drink a potion, because as long as the opponent doesn't suck a lot, or doesn't have any mana left, he will survive if you dump when he can drink a gheal potion. Imagine a gheal spells plus a gheal potion, which together gives you about 80 hp or so, get that at the same time and heal 2-3 more times and it doesn't matter if the opponent wastes all his mana (if you both have as good timing). However if you can't use your potion you'll be in much bigger danger. If the enemy drank a potion and you're going to FS, wait for a good hit and make sure you have enough mana to do at least two FS and a light. A good tactic is to mix NOS FS scrolls which is silent (as your first FS), with XUO fs which takes less mana, as the other. Just make sure you don't do too many XUO fs, because if you go below 50% of your life you may risk getting a FS back in your ass and die, if the opponent is good. Try getting two fs and a light on his ass, if he still isn't dead you'll probably just waste mana by casting 3 fs and a light, unless you know he won't survive another FS, but this is something you have to FEEL or calculate while duelling your opponent.
Timing:
Very important for sphere/tus pvp always. Try to always have good timing between the magic
attacks; this could be the difference between winning and loosing.
Other stuff to think of:
Depending on how good you are you'll be using these tactics better and better, and you won't even be thinking about them after a while. I use much much more advanced "tactics" than this, a different one depending on the enemys move, but this is basic knowledge about XUO pvp, and that's what you wanted to know so there you go :]
This is the magic part of PvP. Armor and weapons does of course matter too. You won't be hitting a player in tourney gear much if you're using some crappy weapon, and you will be hit very much by his tourney weapon if you're using iron armor, so try to match his gear or get an even better one, then you'll have to focus on magic and getting what I said over there right.
However it is possible to win if you're really good, even if you don't have as good armor and weapon, depending on your PvP skill. But what matters who wins are three things: Gear + Skills (UO skills) + PvP skills (by PvP skills I mean what I stated up there, your strategy and how good you are at using it).
Also take a look at Makas PvP-guide here up above, it has a lot of interesting information for when you're starting to get better :] Same goes for Dramatics info above :]
Good luck!
Regards,
Hate