01-19-2007, 12:19 AM
Timing:
Timing is a very essential part to IN:X’s PvP. I included the timer for the spells you will need, so that should rid you of half of the problem. The other half is actually getting used to pressing a button at the exact correct time to maximize efficiency. For example if you cast a flame strike and would like to continue the dump because you are sure that (if all goes well) your opponent will die and you are 1 second slow on casting the second FS, then your chances of defeating him will greatly fall. Make sure you cast the following spell as soon as the previous is cast. This could take some time. This goes for bandages, healing, pot drinking, etc. Work on your timing!
Bandage:
Timer: 2.5 seconds.
Amount healed: random between 2 – 46 depending on your healing skill.
Fail rate: 2% on GM healing.
A bandage is the easiest and most common way of healing moderate amounts of health in a duel. It can also be used to resurrect someone assuming that you have GM anatomy and healing of course. In a duel, using a bandage under 75hp can be risky because if it failed or heals low amounts while someone is casting on the offense, you could be screwed :]. It’s not so often that it fails though, so, if you are feeling lucky, go ahead.
Potions
General timer: A potion can be used once every 17 seconds. This may exclude cure potions, though.
Greater Heal Potion:
Amount healed: 25 HP.
These are great for saving your life at critical situations. These should only be used when you are sure that you cannot survive the dump or whatever you are hit with. You can also combine them with a bandage for maximum healing power. Using up one of these means that you will not be able to hit a mana potion for at least 17 seconds, so be wary on using those. Remember, critical situations only.
Mana Potion:
Mana Regenerated: 20
Basically all this does is give you back 20 mana. It runs under the general potion timer rule. You can only use it once every 17 seconds. You cannot fight properly without these, so stock up before a duel! .
These are the essential potions needed in PvP. Of course one could carry a few cure potions just incase. You never know when you will fight some annoying prick that casts poison all the time, or hits you with a poisoned weapon.
Before I get to weapon tips, I will include some general tips:
Before you even begin PvPing, you should think about Spams. These are fake power words that are used to fool your opponent or to keep them from really knowing what you are about to cast next. To do this, simply make a hotkey for [wop insert powerword here. For example: [wop Kal Vas Flam or [wop In Vas Mani you can make a whole line of those and press the hotkey before or while you cast a spell for maximum effectiveness .
While casting any spell, hitting your bandage macro will fizzle the spell. You can precast on scrolls like fs:xuo and lightning scroll to make sure that u regain the hp lost on double click. Precast by either casting greater heal and double clicking the scroll, or by using a bandage and then double clicking the scroll before it hits you. Precasting with greater heal is not always the best option either because you will be using up an extra 11 mana so unless you really WANT to cast gh because you were hurt or something, I suggest sticking to bandages. (You must have less than 100hp to use a bandage, though). Always start a fight with protection and magic reflection on. Obviously, pressing tab (in/out of war mode) will also fizzle any action.
Weapons and Shields
Shields:
Well we all know that shields increase your armour, AR. However, shields will also parry a blow. The rate of parry is 1-6% depending on your parrying skill. At GM parrying, the parry rate is 6% of the time. However, know that one handed weapons do not deal as much damage as two handed weapons although they might be faster.
Weapons:
I am not going to get into too much detail here. I will be specifying what weapon you should use at what stage, and what they are good for, (Speed, strength, etc).
General info you should know about weapons: The tactics used in a fight rely greatly on the weapon that you are using. Using a fast weapon that deals moderate damage (short spears, spears, generally two handed weapons) are good for annoying and draining your opponents mana. (Mace weapons also drain stamina!) Fast weapons will hit at a fast, almost constant rate, causing your opponent to constantly heal (if you are lucky) thus slowly taking away his/her mana. Using strong two-handed weapons, (Bardiche, Halberd, Battle Axe, War Hammers, etc) are good for taking away vast amounts of health and increasing your chances of victory if you decide to magic dump (i.e. fs, fs, light, etc) your opponent. So if you are sure that your opponent has low mana, then use a bardiche or something. Strong weapons are also good for general pvp methods. Strong hits are always an advantage, right? .
Sometimes in a tournament, once a fight has gone on for too long, the host will ask the pvpers to take off their clothes and armour in order to end the fight quickly. In cases like this, I suggest a strong but moderately paced weapon, such as a bardiche or a battle axe.
Keep in mind that Vanquishing weapons are the strongest weapons out there so be advised that in a non-supplied tournament, you should always carry high A/R armours and vanquishing weapons! Unless of course you are dueling out in the open and don’t want to lose your high valued weapons.
Bardiche(swordsmanship): a PvPers most favoured weapon. A moderately paced 2 handed weapon. Not too fast but not slow either and it deals lots of damage, especially on critical hits. This is the standard weapon for any situation.
Battleaxe(swordsmanship): A bardiche’s second alternative, also a 2-handed weapon. It deals slightly less damage than a bardiche can, but it is also slightly faster, also great for all situations.
Halberd(swordsmanship): Perhaps the strongest weapon on IN:X, but very slow weapon. Good for dealing out maximum amounts of damage. Excellent for ending your opponent’s life knowing that they have low mana.
WarHammer(mace): a two handed bashing weapon. Deals large amounts of damage at a slow rate. Very similar to the Halberd except for its skill classifications.
Executioners Axe(swordsmanship): Not the best weapon to use for all situations, but it can deal some damage if you are lucky. Don’t depend on this in a tournament. It is a stronger weapon then a general 1-handed, and it is not too slow either. Good for dueling out in the open, or for carrying around in a gank situation.
War Axe(mace fighting): A good one-handed weapon. Used with a shield, it can be pretty useful in battle. It is moderately paced, and deals moderate-high damage.
Hammer Pick(mace fighting): Same specifications as a War Axe. A one-handed weapon, great with a shield. It can serve useful in one-on-one situations.
War Fork(fencing): Pretty much the same as the hammer pick or war axe however this can be poisoned.
Bows(Archery) are not generally used in one-on-one battles, however a Crossbow can be very useful at times. Naked battles are no exception! They are fast, will do lots of damage on a naked person and let’s not forget the fact that they are ranged weapons!
Spear/Short Spear(fencing): Those are fast weapons that deal low-moderate damage. When I say low, I don’t mean very low but moderately low and they can range up to medium damaged hits. A short spear is a good mana-draining weapon! Be careful though, using one of these will probably result with your opponent bitching at you for a while !
Well, that’s it folks. I have not PvPed for a very long time, so bear with me if I missed anything out. If I realized that I have, I will update the guide. Thank you for your patience!
Below I will add slightly advanced tips that were contributed from Maka, Hate and Dramatic. Make sure you read them, they cover some very useful information that I might not have included.
-n0x
Timing is a very essential part to IN:X’s PvP. I included the timer for the spells you will need, so that should rid you of half of the problem. The other half is actually getting used to pressing a button at the exact correct time to maximize efficiency. For example if you cast a flame strike and would like to continue the dump because you are sure that (if all goes well) your opponent will die and you are 1 second slow on casting the second FS, then your chances of defeating him will greatly fall. Make sure you cast the following spell as soon as the previous is cast. This could take some time. This goes for bandages, healing, pot drinking, etc. Work on your timing!
Bandage:
Timer: 2.5 seconds.
Amount healed: random between 2 – 46 depending on your healing skill.
Fail rate: 2% on GM healing.
A bandage is the easiest and most common way of healing moderate amounts of health in a duel. It can also be used to resurrect someone assuming that you have GM anatomy and healing of course. In a duel, using a bandage under 75hp can be risky because if it failed or heals low amounts while someone is casting on the offense, you could be screwed :]. It’s not so often that it fails though, so, if you are feeling lucky, go ahead.
Potions
General timer: A potion can be used once every 17 seconds. This may exclude cure potions, though.
Greater Heal Potion:
Amount healed: 25 HP.
These are great for saving your life at critical situations. These should only be used when you are sure that you cannot survive the dump or whatever you are hit with. You can also combine them with a bandage for maximum healing power. Using up one of these means that you will not be able to hit a mana potion for at least 17 seconds, so be wary on using those. Remember, critical situations only.
Mana Potion:
Mana Regenerated: 20
Basically all this does is give you back 20 mana. It runs under the general potion timer rule. You can only use it once every 17 seconds. You cannot fight properly without these, so stock up before a duel! .
These are the essential potions needed in PvP. Of course one could carry a few cure potions just incase. You never know when you will fight some annoying prick that casts poison all the time, or hits you with a poisoned weapon.
Before I get to weapon tips, I will include some general tips:
Before you even begin PvPing, you should think about Spams. These are fake power words that are used to fool your opponent or to keep them from really knowing what you are about to cast next. To do this, simply make a hotkey for [wop insert powerword here. For example: [wop Kal Vas Flam or [wop In Vas Mani you can make a whole line of those and press the hotkey before or while you cast a spell for maximum effectiveness .
While casting any spell, hitting your bandage macro will fizzle the spell. You can precast on scrolls like fs:xuo and lightning scroll to make sure that u regain the hp lost on double click. Precast by either casting greater heal and double clicking the scroll, or by using a bandage and then double clicking the scroll before it hits you. Precasting with greater heal is not always the best option either because you will be using up an extra 11 mana so unless you really WANT to cast gh because you were hurt or something, I suggest sticking to bandages. (You must have less than 100hp to use a bandage, though). Always start a fight with protection and magic reflection on. Obviously, pressing tab (in/out of war mode) will also fizzle any action.
Weapons and Shields
Shields:
Well we all know that shields increase your armour, AR. However, shields will also parry a blow. The rate of parry is 1-6% depending on your parrying skill. At GM parrying, the parry rate is 6% of the time. However, know that one handed weapons do not deal as much damage as two handed weapons although they might be faster.
Weapons:
I am not going to get into too much detail here. I will be specifying what weapon you should use at what stage, and what they are good for, (Speed, strength, etc).
General info you should know about weapons: The tactics used in a fight rely greatly on the weapon that you are using. Using a fast weapon that deals moderate damage (short spears, spears, generally two handed weapons) are good for annoying and draining your opponents mana. (Mace weapons also drain stamina!) Fast weapons will hit at a fast, almost constant rate, causing your opponent to constantly heal (if you are lucky) thus slowly taking away his/her mana. Using strong two-handed weapons, (Bardiche, Halberd, Battle Axe, War Hammers, etc) are good for taking away vast amounts of health and increasing your chances of victory if you decide to magic dump (i.e. fs, fs, light, etc) your opponent. So if you are sure that your opponent has low mana, then use a bardiche or something. Strong weapons are also good for general pvp methods. Strong hits are always an advantage, right? .
Sometimes in a tournament, once a fight has gone on for too long, the host will ask the pvpers to take off their clothes and armour in order to end the fight quickly. In cases like this, I suggest a strong but moderately paced weapon, such as a bardiche or a battle axe.
Keep in mind that Vanquishing weapons are the strongest weapons out there so be advised that in a non-supplied tournament, you should always carry high A/R armours and vanquishing weapons! Unless of course you are dueling out in the open and don’t want to lose your high valued weapons.
Bardiche(swordsmanship): a PvPers most favoured weapon. A moderately paced 2 handed weapon. Not too fast but not slow either and it deals lots of damage, especially on critical hits. This is the standard weapon for any situation.
Battleaxe(swordsmanship): A bardiche’s second alternative, also a 2-handed weapon. It deals slightly less damage than a bardiche can, but it is also slightly faster, also great for all situations.
Halberd(swordsmanship): Perhaps the strongest weapon on IN:X, but very slow weapon. Good for dealing out maximum amounts of damage. Excellent for ending your opponent’s life knowing that they have low mana.
WarHammer(mace): a two handed bashing weapon. Deals large amounts of damage at a slow rate. Very similar to the Halberd except for its skill classifications.
Executioners Axe(swordsmanship): Not the best weapon to use for all situations, but it can deal some damage if you are lucky. Don’t depend on this in a tournament. It is a stronger weapon then a general 1-handed, and it is not too slow either. Good for dueling out in the open, or for carrying around in a gank situation.
War Axe(mace fighting): A good one-handed weapon. Used with a shield, it can be pretty useful in battle. It is moderately paced, and deals moderate-high damage.
Hammer Pick(mace fighting): Same specifications as a War Axe. A one-handed weapon, great with a shield. It can serve useful in one-on-one situations.
War Fork(fencing): Pretty much the same as the hammer pick or war axe however this can be poisoned.
Bows(Archery) are not generally used in one-on-one battles, however a Crossbow can be very useful at times. Naked battles are no exception! They are fast, will do lots of damage on a naked person and let’s not forget the fact that they are ranged weapons!
Spear/Short Spear(fencing): Those are fast weapons that deal low-moderate damage. When I say low, I don’t mean very low but moderately low and they can range up to medium damaged hits. A short spear is a good mana-draining weapon! Be careful though, using one of these will probably result with your opponent bitching at you for a while !
Well, that’s it folks. I have not PvPed for a very long time, so bear with me if I missed anything out. If I realized that I have, I will update the guide. Thank you for your patience!
Below I will add slightly advanced tips that were contributed from Maka, Hate and Dramatic. Make sure you read them, they cover some very useful information that I might not have included.
-n0x