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Wind Tunnels on IN1
#8

oh hehe, i see. Well it'd be nice to have again either way =p

I think the easiest and best way to make more hunting spots is to make useless or worthless monsters useful and worthwhile. If you add % chances to drop rare items or quest items, whatever that may be, all the small monsters that everyone normally bypasses would become worthwhile and more sought after.
You wouldn't have to add more monsters necessarily, just edit the existing ones, so it's a win-win.

I understand rolling with tradition is a big thing on IN, but we have a pretty limited stock of available weapons and armors, especially for people who are not crafters, or who do not want to become crafters. Therefore, why not make available a slightly greater variety of armors or weapons to monsters, such as goblins having a % change to drop certain clubs or macing weapons, named and colored, or archers dropping bows, and so forth. And I completely understand not flooding the server with a huge variety of weapons and armors...I've been there and done that. However, our current variety is pretty limited.

Maybe one reason I feel the weapons are limited is because there are no Orb weapons and a few others =p
I.E. the HF, SOV, Firey Bow, Thunder Mace, (the dwarven colored spear for the earth ob), and the Aqua orb wep (if they ever implemented it). Those may be cool to have as well, but I've gone off topic! This is supposed to be about hunting =p


Messages In This Thread
Wind Tunnels on IN1 - by Taran - 02-12-2012, 07:59 PM
Wind Tunnels on IN1 - by Be|gar - 02-12-2012, 09:11 PM
Wind Tunnels on IN1 - by Makaveli - 02-12-2012, 09:54 PM
Wind Tunnels on IN1 - by Atlas - 02-12-2012, 09:56 PM
Wind Tunnels on IN1 - by Rob - 02-12-2012, 10:30 PM
Wind Tunnels on IN1 - by Atlas - 02-12-2012, 11:18 PM
Wind Tunnels on IN1 - by Rob - 02-12-2012, 11:34 PM
Wind Tunnels on IN1 - by Atlas - 02-13-2012, 12:08 AM
Wind Tunnels on IN1 - by Vulcan - 02-13-2012, 02:25 AM
Wind Tunnels on IN1 - by SaTaN - 02-13-2012, 05:05 AM

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