01-28-2012, 10:20 AM
I'm not going to state for razor, but I suppose injection is a bit more advanced, so well it's kinda impossible to make the macro requip anything you had in the hands before(!) casting. Not the pre-set gear (aka two hander, shield+1h, bow/crossbow, whatever) but the stuff you had in hands.
So the way any rearm script in injection works is - setarm- spell casting disarm-arm when it's done(I bet rearm works similiar way in razor as well, if not - my apologies and I'd go and check how it works right away to make the similiar injection macros).
So , example - you have sword+shield in the hands, you do GH self, script does all the work - Once you press the macro it sets the arm(meaning remembers it), spell starts casting it disarms(by the macro help or automatically - doesn't matter) spell is casted - it arms the gear it have set before.
But since it will arm the gear exactly after spell WAS casted imagine a situation when you have to cast two spells in a row without a delay, or well, with VERY tiny delay, even less than it takes for a script to take shield+sword - when I did that I always ended up with just a shield or just a sword, or nothing at all, since you can start casting new spell before the script even picked up the gear, so new arm that it will set will be just empty hands, or messed up gear , aka just sword or just shield or whatever. I'd really like to see someone make proper rearm macros that won't have the flaw I'm talking of. Which I believe won't be possible for anyone except Taran, since hes only one out there with 0ms.
But ofcourse if people want to stay it the way it is, or staff does - I have nothing against, I can live with it just fine, it's just annoying as hell to be honest xd
So the way any rearm script in injection works is - setarm- spell casting disarm-arm when it's done(I bet rearm works similiar way in razor as well, if not - my apologies and I'd go and check how it works right away to make the similiar injection macros).
So , example - you have sword+shield in the hands, you do GH self, script does all the work - Once you press the macro it sets the arm(meaning remembers it), spell starts casting it disarms(by the macro help or automatically - doesn't matter) spell is casted - it arms the gear it have set before.
But since it will arm the gear exactly after spell WAS casted imagine a situation when you have to cast two spells in a row without a delay, or well, with VERY tiny delay, even less than it takes for a script to take shield+sword - when I did that I always ended up with just a shield or just a sword, or nothing at all, since you can start casting new spell before the script even picked up the gear, so new arm that it will set will be just empty hands, or messed up gear , aka just sword or just shield or whatever. I'd really like to see someone make proper rearm macros that won't have the flaw I'm talking of. Which I believe won't be possible for anyone except Taran, since hes only one out there with 0ms.
But ofcourse if people want to stay it the way it is, or staff does - I have nothing against, I can live with it just fine, it's just annoying as hell to be honest xd