01-20-2012, 03:40 AM
Archangel Wrote:We should figure out how to make certain skills relatively useless =p
Spirit Speak, for example, is used to heal for about 15 HP on most RUO servers (post-AOS ofc). Im not saying this should be the case, im just pointing out that it was made useful, and is quite useless now. [[As other said, this skill is used for dungeons/spawning things]]
Just for a thought, spirit speak could also be used to reveal dead people to you, when they are not in combat. Just a small attribute that would give it more functionality. [[I like that :O]]
Item ID could be used to tell you certain properties of items, like whether it is newbied or not. [[Already works that way. 'slight magical aura']]
Forensic Eval. to tell how long a body has been there (if it doesn't already at GM)
Etc. [[Seen this on a few shards, really like it. Helpful...]]
Or make certain % of these skills required in making more useful items
There are a a few threads by different people with ideas for making useless skills useful, glad you show an interest too
![Big Grin Big Grin](https://in-uo.net/forums/images/smilies/biggrin.png)
Mystic Edge Wrote:hehe yeah lets make it where cooking is useful, making sure that your mounts are fed so they don't disown you, have being well fed affecting your pvp and skill hits/gains, and polymorph to daemon to use crafting skills to craft something that will have more of a success rate. The good ol IN days
Never played any other IN server, but IMO foodcount could be directly related to bandage success rate and hit rating, and this would then give cooking a use; especially if some new edibles are added
![Wink Wink](https://in-uo.net/forums/images/smilies/wink.png)