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Bless/Curse
#6

yeah heh ;p Would be cool to have it here, though seeing as cap at each stat is 120 it sounds rather like a very unnecessary scripting work ;p If anything I'd want a newbied longsword instead of katana for picking swordmanship at character creationTongue It was this way on 0.51a, 100%Tongue But anyways, bless/curse effect is still important. And I think Habibi meant exactly what you said Eru, e.g. the spells "cancel" eachother. Means each of spells still would be there but since stat bonus from bless is equal to the curse's minus they'd "cancel" eachother until first of them wouldn't be in effect anymore..


Messages In This Thread
Bless/Curse - by Habibi Jones - 01-15-2012, 05:59 AM
Bless/Curse - by Atlas - 01-17-2012, 09:56 AM
Bless/Curse - by Eru - 01-17-2012, 03:19 PM
Bless/Curse - by Gang - 01-17-2012, 03:31 PM
Bless/Curse - by Althos - 01-17-2012, 04:21 PM
Bless/Curse - by Gang - 01-17-2012, 08:21 PM
Bless/Curse - by Habibi Jones - 01-17-2012, 10:29 PM
Bless/Curse - by Atlas - 01-18-2012, 03:21 PM
Bless/Curse - by Taran - 01-18-2012, 05:00 PM
Bless/Curse - by Habibi Jones - 01-18-2012, 07:50 PM
Bless/Curse - by Taran - 01-18-2012, 11:42 PM
Bless/Curse - by Habibi Jones - 01-19-2012, 02:12 AM
Bless/Curse - by Taran - 01-19-2012, 01:06 PM
Bless/Curse - by Habibi Jones - 01-19-2012, 06:38 PM

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