01-10-2012, 11:07 PM
Well if it's possible to somehow remove exceptional bonus, I mean if it wouldn't be considered by the code and it would only check protection level on every armor part you have (since full exceptional sapphire is actually 68 armor, but it still would show 62 if you arms lore it) , if the script would do that , then it's good, but otherwise ... Dunno why you think it would only work with craftables though, from scripters point of view it doesn't matter at all. I mean, while all the armors with regular parts would proove just as much protection as the smithing table suggests , the armor with exceptional parts would proove six more points(1ar per part) so actually, your way is unfair I would like to hear Taran's feedback though, what he thinks of it and how hard it is to script...
Also, no clue how exactly I counted that 4% of 36 would be 4 damage.... When I was writing this I mean:
But actually I meant real 4% per level, which is 1.44damage in this case ^^ Dunno how it should be done exactly...Maybe 1 damage between Saph And reactive and then 2 damage between Reactive and Daemon? Anyway there should be a reason why you'd pick sapphire over reactive other than to look pretty like Emerald said...
Also, no clue how exactly I counted that 4% of 36 would be 4 damage.... When I was writing this I mean:
Quote:E.g. if you have full reactive you will deal 32 damage in flame strike instead of 36 on opponet in full sapphire.
But actually I meant real 4% per level, which is 1.44damage in this case ^^ Dunno how it should be done exactly...Maybe 1 damage between Saph And reactive and then 2 damage between Reactive and Daemon? Anyway there should be a reason why you'd pick sapphire over reactive other than to look pretty like Emerald said...