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Making Armors useful!
#9

In my opinion, others may not agree, it would really help the armor economy/make armors useful if we developed a system to actually make them useful. I'm not sure how easy it would be to script, but the Ruski is right; you should get a spell effectiveness penalty if you are wearing lesser armor than the person you cast on. You really have to think about the fact that right now the only difference between sapphire and aqua is 19 AR... People wear garbage loot because if you're halfway decent you only need a set of mytheril and a couple power weapons... If you're ganking you don't even need armor or a weapon, so this suggestion basically solves that problem and it also integrates PvP into the economy. Seriously, if you crafters can make armors/weapons that are worth something to people, you'll be rich Tongue Far more importantly is that it makes people actually want to play the game and fight... Wouldn't be surprised if a well worked out, slight change to how certain things work here would attract a lot of people looking to get that nostalgia satisfied.

Gang and I talked about different mechanisms for how the penalty should work. He proposes that it should be based on armor level, for example if you are 1 'armor level' behind someone then you should get a 4% spell reduction against them. At the 5th interval, 20% spell reduction as well as a curse penalty (originally we thought maybe it shouldn't work). Now I think to scale it with the the spell reduction. Here's essentially how I think it should work...
4% spell penalty AND -1 curse/weaken/clumsy/feeble effectiveness per 'armor' level. That way at 5th interval there is a 20% spell penalty and a -5 curse penalty (meaning curse does -6 instead of -11).
But...
This would really only work with craftable plate, and that's not really fair to people who can't wear craftable plate, so I think that this bonus should be based on AR differential. Pretty easy to convert, saph-blackrock=12 AR so I figure each 12 AR interval should equal 20% spell penalty and -6 curse penalty. This would work great imo, seems to be the magical interval for the craftable plate. iron=28, bloodrock 39, aqua 41... Every 3 AR difference should cause 5% spell penalty and -1.5 curse/weaken/clumsy/feeble effectiveness, not counting shields, protection, or any virtual AR.

<3


Messages In This Thread
Making Armors useful! - by Gang - 01-10-2012, 07:34 PM
Making Armors useful! - by Sphinx - 01-10-2012, 08:05 PM
Making Armors useful! - by Emerald - 01-10-2012, 08:16 PM
Making Armors useful! - by Emerald - 01-10-2012, 08:19 PM
Making Armors useful! - by Gang - 01-10-2012, 08:20 PM
Making Armors useful! - by Emerald - 01-10-2012, 08:22 PM
Making Armors useful! - by Gang - 01-10-2012, 08:23 PM
Making Armors useful! - by Gang - 01-10-2012, 08:24 PM
Making Armors useful! - by Habibi Jones - 01-10-2012, 09:53 PM
Making Armors useful! - by Gang - 01-10-2012, 11:07 PM
Making Armors useful! - by Habibi Jones - 01-11-2012, 02:40 AM
Making Armors useful! - by Lamby - 01-11-2012, 04:22 AM
Making Armors useful! - by Galdor - 01-11-2012, 02:32 PM
Making Armors useful! - by Raziel_ - 01-11-2012, 03:38 PM
Making Armors useful! - by Galdor - 01-12-2012, 12:00 AM
Making Armors useful! - by Galdor - 01-12-2012, 12:02 AM
Making Armors useful! - by Gang - 01-12-2012, 02:45 AM
Making Armors useful! - by Galdor - 01-12-2012, 08:38 AM
Making Armors useful! - by Raziel_ - 01-12-2012, 03:44 PM
Making Armors useful! - by Gang - 01-12-2012, 05:02 PM
Making Armors useful! - by Eru - 01-12-2012, 05:28 PM
Making Armors useful! - by Taran - 01-12-2012, 06:09 PM
Making Armors useful! - by Gang - 01-12-2012, 07:08 PM
Making Armors useful! - by Taran - 01-14-2012, 01:59 PM
Making Armors useful! - by Doc - 01-14-2012, 02:19 PM
Making Armors useful! - by soMa - 01-14-2012, 06:37 PM
Making Armors useful! - by Gang - 01-15-2012, 12:12 AM
Making Armors useful! - by Habibi Jones - 01-15-2012, 04:27 AM
Making Armors useful! - by Robin Hood - 01-15-2012, 04:58 AM
Making Armors useful! - by Gang - 01-15-2012, 05:32 AM
Making Armors useful! - by Habibi Jones - 01-16-2012, 07:06 PM
Making Armors useful! - by Makaveli - 01-19-2012, 01:12 AM
Making Armors useful! - by Paulie - 02-17-2012, 09:31 PM
Making Armors useful! - by Redorb - 02-17-2012, 10:13 PM
Making Armors useful! - by Eru - 02-17-2012, 10:38 PM
Making Armors useful! - by Scare crow - 02-18-2012, 01:09 AM
Making Armors useful! - by sm0ke - 02-19-2012, 07:15 AM
Making Armors useful! - by Taran - 02-19-2012, 11:21 AM

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