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Making Armors useful!
#1

So well, I was annoying like everyone with this idea during the past few days Big Grin

What I suggest is to make the armors do some bonus besides they already do in melee. Though, I don't agree that theres no difference between Iron and Sapphire except for color, like Emerald said in some topic. There actually is, and the difference in melee is good as it is now. The only thing is that we play on sphere replica and melee will never happen in world PvP here. I mean once people group up they stop using the weapons and begin to cast FSes, Lightnings and so on. Because of that you would never see someone ganking in sapphire in the world. I myself run in Black Rock, having hells halberd, SDK and Black widow in my pack as well, but thats only because there aren't much pvpers right now. I can die vs two people just as easy as the guy with Iron armor and halberd of nothing would, since they wouldn't try and hit me with these cheap-ass weapons, they'd FS me instead.

It requires a lot of details to be mentioned, so please take your time and read it all, because this would benefit literally everyone. Crafters in general, but also PvPers. We all bored to loot few pots and couple scrolls, aren't we? Not to mention it's not even fun when you risk good items and opponent doesn't. So, basically what I was thinking is to make spells/scrolls(only!) work a bit differently if you have different gears. But it's complicated, so I'll first explain what this system won't count:

It should ignore : Shields, protection spell, stoneskin potion(do we even have them?) , exceptional parts(!). Any virtual armor bonus you might get if theres a way.
I say shields because a guy with chaos/order shield and iron armor will have protection level above than the guy in full sapphire would. Not to mention that disarm which drops our shields to the pack as soon as we hit a cast\bandage macro will make it complicated. Also , I'd hate to see people picking the weapon/shield over two hander all the time, and thats what we'd get if shields were taken to consideration. Also about the exceptional parts - thats because here on RunUO exceptional parts proove more protection than regular ones. On sphere it would only add durability. Also, imagine a guy in a lets say full Black Diamond, all the parts of which are exceptional fighting vs a guy in full Daemon Steel, but with regular parts. The second guy has ~same protection level as the first guy, only thing that daemon steel would cost more anyway, and is harder to get. My main concern was just in sake of making items help you , to a certain level ofcourse.

So, I've been discussing it with Habibi and we came to a conclusion that spells/scrolls should deal 4% less damage on someone who has one-level armor better than you. By one-level I mean higher armor in smithing table, not the protection level. E.g. if you have full reactive you will deal 35 damage in flame strike instead of 36 on opponet in full sapphire. It should descrease damage up to half. So the maximum bonus would be 50% , or just 18 FS damage. I think it would be pretty stupid to make it descrease damage up to 1, since even newbies in iron should have chance against a rich guy in sapphire if they can get big group. Additionally I say make cursing a player who has five-level armor better than you impossible. E.G if you have black diamond and fight vs a guy in full sapphire, you can't curse him.

Also on a side but important note - It shouldn't work on tourneys and duel stones. Thats were we determine the skill you have, not the money you've earned. Plus high-end armors were used in duel stones all the time, the only place where nobody did use them is world PvP. Also, we'd need a loot arena a well , it would be a place where this penalty thingy wouldn't work and people still could fight for gear and see whos better. Not to mention that armor matters a lot it that box if u can fight. It doesn't matter in gank, since nobody uses the weapons there...

Well, I'm certain this would benefit the crafters, make economy much more stably than it's now, also the loots would be good again... I can't really see how this does any harm...

It's pretty much all I wanted to say, I might have forgot something though, so I might add something later;p


Messages In This Thread
Making Armors useful! - by Gang - 01-10-2012, 07:34 PM
Making Armors useful! - by Sphinx - 01-10-2012, 08:05 PM
Making Armors useful! - by Emerald - 01-10-2012, 08:16 PM
Making Armors useful! - by Emerald - 01-10-2012, 08:19 PM
Making Armors useful! - by Gang - 01-10-2012, 08:20 PM
Making Armors useful! - by Emerald - 01-10-2012, 08:22 PM
Making Armors useful! - by Gang - 01-10-2012, 08:23 PM
Making Armors useful! - by Gang - 01-10-2012, 08:24 PM
Making Armors useful! - by Habibi Jones - 01-10-2012, 09:53 PM
Making Armors useful! - by Gang - 01-10-2012, 11:07 PM
Making Armors useful! - by Habibi Jones - 01-11-2012, 02:40 AM
Making Armors useful! - by Lamby - 01-11-2012, 04:22 AM
Making Armors useful! - by Galdor - 01-11-2012, 02:32 PM
Making Armors useful! - by Raziel_ - 01-11-2012, 03:38 PM
Making Armors useful! - by Galdor - 01-12-2012, 12:00 AM
Making Armors useful! - by Galdor - 01-12-2012, 12:02 AM
Making Armors useful! - by Gang - 01-12-2012, 02:45 AM
Making Armors useful! - by Galdor - 01-12-2012, 08:38 AM
Making Armors useful! - by Raziel_ - 01-12-2012, 03:44 PM
Making Armors useful! - by Gang - 01-12-2012, 05:02 PM
Making Armors useful! - by Eru - 01-12-2012, 05:28 PM
Making Armors useful! - by Taran - 01-12-2012, 06:09 PM
Making Armors useful! - by Gang - 01-12-2012, 07:08 PM
Making Armors useful! - by Taran - 01-14-2012, 01:59 PM
Making Armors useful! - by Doc - 01-14-2012, 02:19 PM
Making Armors useful! - by soMa - 01-14-2012, 06:37 PM
Making Armors useful! - by Gang - 01-15-2012, 12:12 AM
Making Armors useful! - by Habibi Jones - 01-15-2012, 04:27 AM
Making Armors useful! - by Robin Hood - 01-15-2012, 04:58 AM
Making Armors useful! - by Gang - 01-15-2012, 05:32 AM
Making Armors useful! - by Habibi Jones - 01-16-2012, 07:06 PM
Making Armors useful! - by Makaveli - 01-19-2012, 01:12 AM
Making Armors useful! - by Paulie - 02-17-2012, 09:31 PM
Making Armors useful! - by Redorb - 02-17-2012, 10:13 PM
Making Armors useful! - by Eru - 02-17-2012, 10:38 PM
Making Armors useful! - by Scare crow - 02-18-2012, 01:09 AM
Making Armors useful! - by sm0ke - 02-19-2012, 07:15 AM
Making Armors useful! - by Taran - 02-19-2012, 11:21 AM

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