11-02-2011, 02:38 PM
Shade and I did a lot of talking about how to make the shard actually enjoyable and draw people in as much as possible and that's one of the things we wanted to go for; players ability to actually affect things in the world outside of just housing and item collecting. I think it's cool how you can watch the geography of the whole server change as more things are added or taken away. For instance, a new pier recently appeared outside Mt. Kendall, and the old church near the bank got taken over by Goblins and now it's a dirty pub instead of a church.
The plan was to keep it as relaxed as possible; we still have rules of course, but we're much more inclined to make allowances with things like rare items, decoration, things you can buy, and skill-gain for non-craft skills. The idea was to put as much fun in as possible and to remove as much of the chore as possible. A good example is the trash can system. Instead of trashing stuff now, you can get silver for junk items. This gets rid of junk items, gives useless items at least *some* use, and lets you hunt for hours on end without having to recall into town to sell stuff. I got Shade to add that custom reward stone script and that has helped out with being able to add custom vendors on-the-fly like I did with the Halloween event's bone vendor.
I've got some more plans to work on, like a "build a quest" thing where I make part of the quest, then it leads to an ending, then I'd add more to it based on how everyone votes to continue. I still need to make more automated quests since we also thought it would be great to always have something going on without having to have staff come and host it. That way there are no 'dry spells' where no active or busy staff means no events.
I'm glad it's appreciated. :3
The plan was to keep it as relaxed as possible; we still have rules of course, but we're much more inclined to make allowances with things like rare items, decoration, things you can buy, and skill-gain for non-craft skills. The idea was to put as much fun in as possible and to remove as much of the chore as possible. A good example is the trash can system. Instead of trashing stuff now, you can get silver for junk items. This gets rid of junk items, gives useless items at least *some* use, and lets you hunt for hours on end without having to recall into town to sell stuff. I got Shade to add that custom reward stone script and that has helped out with being able to add custom vendors on-the-fly like I did with the Halloween event's bone vendor.
I've got some more plans to work on, like a "build a quest" thing where I make part of the quest, then it leads to an ending, then I'd add more to it based on how everyone votes to continue. I still need to make more automated quests since we also thought it would be great to always have something going on without having to have staff come and host it. That way there are no 'dry spells' where no active or busy staff means no events.
I'm glad it's appreciated. :3