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Maces
#1

On this shard, nobody uses maces because they have no blade and cannot be poisoned. This makes choosing bladed weapons the obvious answer. My suggestion is to add some bonus to maces to increase their utility and prevent them from being junk.

Maces should have a 10% chance on hit to stun (unable to move) the target for x seconds. Upon stun, target's weapon swing is interrupted and any spell being cast is fizzled. (x=za where z=multiplier, a=attack speed)

x=.002a
club= 10% chance to stun .6 sec on hit
war axe= 10% chance to stun .7 sec on hit
war mace= 10% chance to stun .8 on hit
maul= 10% chance to stun .9 sec on hit
mace= 10% chance to stun .9 sec on hit
hammer pick= 10% chance to stun for 1.2 sec on hit
war hammer= 10% chance to stun for 1.3 sec on hit

x=.0025a
club= 10% chance to stun for .8 sec
war axe= 10% chance to stun for .9 sec
war mace= 10% chance to stun for 1 sec
maul= 10% chance to stun for 1.1
mace= 10% chance to stun for 1.15
hammer pick= 10% chance to stun for 1.5 sec
war hammer= 10% chance to stun for 1.55

edit :
*You see _________ looks dazed and confused!*
*You see _________ looks stunned!*
*You see _________ looks concussed!*


Messages In This Thread
Maces - by Habibi Jones - 10-22-2011, 07:36 PM
Maces - by Ilithyia - 10-22-2011, 07:41 PM
Maces - by Habibi Jones - 10-22-2011, 07:42 PM
Maces - by Ilithyia - 10-22-2011, 07:44 PM
Maces - by Habibi Jones - 10-22-2011, 07:48 PM
Maces - by Lamby - 10-22-2011, 08:28 PM
Maces - by Atlas - 10-22-2011, 09:16 PM
Maces - by Mystic Edge - 10-23-2011, 12:46 AM
Maces - by Maktor D. - 10-23-2011, 01:29 AM
Maces - by Eru - 10-23-2011, 02:50 AM
Maces - by Habibi Jones - 10-24-2011, 03:54 AM
Maces - by Taran - 10-28-2011, 02:33 PM
Maces - by Emerald - 11-01-2011, 05:54 PM
Maces - by Serevok - 11-16-2011, 01:18 PM

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