05-26-2010, 12:15 AM
As far as skillgain and crafting are concerned leave these as they are. It's nice to get some new craftables from time to time but there's no need to make new crafting skills or rework the entire craft system to do this.
As far as the status page is concerned, as Eru said nobody is really happy with it. In other words the PvMers don't like it because they feel less safe, the PvPers don't like it because it's not precise. Simple solution: take it down.
I don't think we can keep new or old players. Sure, there are people like me, rabbi, kandorin and a few others that are on now and then, but most of the players who have invested a lot of time here are gone. The majority of the spanish community, scarecrow, smoke and a lot of others are gone too.
I fully agree that someone new should be entitled to their opinion, but the problem I've seen in the past with new players expressing their opinions is two things;
1) Older players say 'stfu you're a noob, you don't deserve to say anything' which just results in the new player leaving
2) New players want to change the core elements of INX to how they like instead of only small things.
Really, it comes down to the fact that everyone wants things their way and aren't willing to compromise. I have to say I am one of the few people willing to compromise.
It's a good idea except that after people play in the easy dungeon for 30 minutes they will realize they are making no money and won't bother hunting here anymore. So then they'll try the regular dungeons, won't be able to survive here. In the end people will say hunting is not worth it or too hard. It's all about finding the happy medium, and I think that's what Taran suggested a while back.
Basically, Taran suggested that whenever you enter a dungeon you pick 'easy' or 'hard' from a gump and this way you get to choose how much of a challenge you want. The hard option would be as it is now, and the easy option could be made from the identical dungeons in Trammel. I'd say cut the loot and strength down to approximately 50% strength and this would be fair. You're making less money but you're fighting weaker monsters, but monsters that still make hunting worth your time.
Great idea! lets start another thread with a series of automated events there presently are, and ones we could add. My main recommendation would be that people actually get a prize for winning at the end of the event, or at the end of the week the person who won the most automated events wins a few tickets.
I don't have a background in this sort of thing but I'd be more then happy to try it out! If people can write out some good story lines that a group of people can take part in that would be awesome.
As far as the status page is concerned, as Eru said nobody is really happy with it. In other words the PvMers don't like it because they feel less safe, the PvPers don't like it because it's not precise. Simple solution: take it down.
Eru Wrote:We seem to have NO problem at all retaining people who have devoted themselves to the shard and have managed to make it through the skill-up process and learning to hunt.
I don't think we can keep new or old players. Sure, there are people like me, rabbi, kandorin and a few others that are on now and then, but most of the players who have invested a lot of time here are gone. The majority of the spanish community, scarecrow, smoke and a lot of others are gone too.
Eru Wrote:The people we seem to lose are the new players, so THOSE are the people we should be listening to the most instead of rearranging bits that only 10% of the peak players ever see.
I fully agree that someone new should be entitled to their opinion, but the problem I've seen in the past with new players expressing their opinions is two things;
1) Older players say 'stfu you're a noob, you don't deserve to say anything' which just results in the new player leaving
2) New players want to change the core elements of INX to how they like instead of only small things.
Really, it comes down to the fact that everyone wants things their way and aren't willing to compromise. I have to say I am one of the few people willing to compromise.
Eru Wrote:I remember when I started here, there were very few easy dungeons. I'd recommend just making pitifully easy dungeons full of mongbats and headlesses, weakened zombies, etc. The loot would be terrible, but there's a lot to say for being able to log into a game and start killing the shit out of things right off the bat.
It's a good idea except that after people play in the easy dungeon for 30 minutes they will realize they are making no money and won't bother hunting here anymore. So then they'll try the regular dungeons, won't be able to survive here. In the end people will say hunting is not worth it or too hard. It's all about finding the happy medium, and I think that's what Taran suggested a while back.
Basically, Taran suggested that whenever you enter a dungeon you pick 'easy' or 'hard' from a gump and this way you get to choose how much of a challenge you want. The hard option would be as it is now, and the easy option could be made from the identical dungeons in Trammel. I'd say cut the loot and strength down to approximately 50% strength and this would be fair. You're making less money but you're fighting weaker monsters, but monsters that still make hunting worth your time.
Eru Wrote:More automated events that players can happen in on. Ideally there would be dozens of these, with each reoccurring every 1-2 weeks. This would give a fairly constant mix of events going on that draw in players and give a sense of storyline, which brings me to my next point:
Great idea! lets start another thread with a series of automated events there presently are, and ones we could add. My main recommendation would be that people actually get a prize for winning at the end of the event, or at the end of the week the person who won the most automated events wins a few tickets.
Eru Wrote:Lore and storyline. We have no notable kings, heroes, places, or quests. It would be nice to have a bit of lore behind things that are integrated via XML dialogues, spawners, etc.
I don't have a background in this sort of thing but I'd be more then happy to try it out! If people can write out some good story lines that a group of people can take part in that would be awesome.