03-15-2010, 05:35 PM
Kamos Wrote:If I remember right, eval int has no delay and anatomy raises together with combats and healing. Why would you ever macro anatomy on it's own? Again, problem is not the skillgain. Problem I see is that people don't know how to optimize their macros and how to for example collect their own cloth for bandages. Takes 5mins and you are set for almost GMing healing on one go.
Even with unoptimized macros it shouldn't take longer than 72h of online time to macro skills that I listed. I think that's fast enough. Are you talking about online time? If you are, you obviously aren't doing it the most efficient way. For example, I see people constantly dying in training grounds because their macros suck and makes them criminal by trying to use bandages from other corpses or something like that.
In my evaluating intelligence and anatomy macros I didn't include any delays since there's no time interval between when you can use the skill (like how peacekeeping you can use it only every 10 seconds or however long). However I didn't know you would gain anatomy just by attacking someone. That could definitely save you some time!
When I mentioned ~50 hours for just evaluating intelligence and anatomy I counted actual macro time, not the time from the moment I logged in to the moment I closed UO. I also macroed while I was working at the computer so if I crashed or died I'd see it within a few minutes instead of starting the macro at night and seeing in the morning that it stopped after some unknown time.
As for collecting supplies or hunting to make money to train a skill, I didn't count these things either when I was making a character from scratch to see how long it takes. I counted actual macro time.