03-11-2010, 08:03 PM
I believe that Maka's idea can go somewhere...
As you guys mentioned about shields and invul armor, thats not a huge deal either... it's simple really... just cap "the bonus" damage from ar at a certain point... like once you have that43+ ar, no matter what the other guy is using, (even if we had 100 AR) the bonus damage will no longer be in effect anymore, itll b like normal...
the main idea with this suggestion from maka is to make sure armors come into play and are a "requirement" upto a certain AR rating.
So that clears up the exceptional parts, protection and invul....
and if protection affects the suggestion, we can just disable it... and if you dont want to disable it, somehow script it so its based on armor AR and not spells...
seems like a good quick fix to me.
As you guys mentioned about shields and invul armor, thats not a huge deal either... it's simple really... just cap "the bonus" damage from ar at a certain point... like once you have that43+ ar, no matter what the other guy is using, (even if we had 100 AR) the bonus damage will no longer be in effect anymore, itll b like normal...
the main idea with this suggestion from maka is to make sure armors come into play and are a "requirement" upto a certain AR rating.
So that clears up the exceptional parts, protection and invul....
and if protection affects the suggestion, we can just disable it... and if you dont want to disable it, somehow script it so its based on armor AR and not spells...
seems like a good quick fix to me.
yeyeye!
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